#Flower breathing

1 messages · Page 1 of 1 (latest)

wary narwhal
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Here's my idea on how flower breathing for rpg3 should look like:

Honorable shadow plum: The player sends rotating slashes around themselves, the slashes become bigger and bigger and they should probably be a counter (the slashes also close on them so it should make it look like the player is surrounded)

Peonies of futility: The user "stomps" to the ground with both feet, then with the mouse point it dashes to the enemy with extreme speed, it should send some consecutive attacks like insect breathing hexagon, but there will just be some pink and white curves instead

Safflower robe: this skill should most likely be able to work with the katana unsheated, technically the player unsheats their katana while jumping in the air, taking the enemy with them too and delivering a curved slash that just twirls on itself

Whirling peach: The player dashes and rotates (actually rotates) while pointing the katana and it creating a pink trail

Vermilion eyes: it would be kinda lame to just activate the skill without any visual effect, so probably just try to summon petals when the skill is being activated.
It will actually make the game in slow motion, so the player has more time to dodge, perfect block and also try to create better combos and stuff

fathom schooner
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Nice one