wind breathing works in dsrpg2 and it is in no way poorly made. I'm also sure that the devs have already at least started on working on winds forms. but not a single roblox game actually makes wind accurate to how sanemi fights at all. wind breathing is a style that has absolutely ZERO range. sanemi doesnt use chains or whips or long range attacks. in every panel where hes a back ground character he is seen upside down or in some sort of flipping position. instead of making wind some long range poking fighting style i think it should be more of an acrobatic fighting style. having intricate moves like how he slid in between kokushibos legs and made slashes under neath, or how he spun and flipped around above muzan. i understad the simplicity of making wind have basic attacks that arent all that unique, but sanemi as a swordsman is perhaps the most unique. not unique as in he has a cool weapon or the strongest breath, but in the sense that he is able to position himself in abstract ways while stll being able to dish out blows.
#ACCURATE wind breathing in DSRPG3
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