#DSRPG3 breathing/art to level scale

1 messages · Page 1 of 1 (latest)

quasi tulip
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This is a weird and complex suggestion but I think that your breathing style and demon art should develop with your level, like how before lvl 60, explosion arts E is a smaller explosion but then gets bigger, and I think at certain levels your breathing or demon changes to get stronger

Example: temari you only have 2 arms and if the max lvl is let's say 300, every 50 levels you gain 2 pairs of arms which I crease the count of temari your throw

quasi tulip
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@twilit lava

twilit lava
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That sounds too complicated for em to add 😭

quasi tulip
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They added it with sun

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I mean explosion

steep pulsar
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And then it caused it to bypass block due to the hitbox being too big. Even if you perfect blocked it, you would take the damage

steep pulsar
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That is in fact what happened

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Then it was reworked into what it is now

quasi tulip
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It was an example of it