#demon slayer skills

1 messages · Page 1 of 1 (latest)

midnight scarab
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The suggestion I have is that the game DSRPG3 should add a Slayer skill set, which would be exclusively available for Slayers. This would be similar to the game's current Demon skill. For example, some skills that could be included are:

Total Concentration Breathing: This skill would allow you to have a maximum breath bar for approximately 30 seconds. However, after the skill ends, there could be a drawback that prevents you from using breathing for around 5 to 10 seconds.

See-through World: To make this skill work, the health bar of an enemy NPC or player should not be visible. This skill would grant you the ability to see the enemy's health bar.

Speed Boost: This skill would provide a temporary increase in speed for 40-50 seconds. However, once the skill ends, there would be a 2% chance of losing a leg, resulting in a reset, and a 10% chance of being unable to move for approximately 4-5 seconds. Additionally, this skill would have a very high cooldown, around 90-120 seconds.

One-Hit Kill: Perhaps add a skill that allows you to instantly defeat any NPC when your health is below 10%, excluding bosses and mini-bosses. For bosses and mini-bosses, this skill would deal half and quarter damage, respectively. It's important to note that this skill would only work on NPCs, not real players. The skill would have a cooldown of approximately 20-30 seconds and can only be reused if your health reaches 50% or above within that time frame

celest geode
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honestly not bad

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first skill is kinda useless, since breathing is already really fast

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second would be better as a constant state

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but at that point it’s basically demonfall

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third skill is pretty interesting, it makes lategame grinding slightly easier and isn’t game breaking

blissful sandal
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BUT JUST MAKE SEE THROUGH WORLD A DODGE THINGY

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its not even that hard

swift kraken
midnight scarab
swift kraken
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Since the skill can also hit u while u are behind them

midnight scarab
midnight scarab
midnight scarab
blissful sandal
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interesting idea, but seeing the range of a skill in a fight is not that useful if the fight is fast-paced

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there would be no time to get out of an attack is u activate ut tw slowly or are just slow to react to the info you are given

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if you get dodges things would be much easier

past violet
lethal vine
swift kraken
midnight scarab
fast pilot
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I'll take that so pbing would be much much easier

past violet
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Personally i find the whole losing a leg thing unnecessary but this way it doesnt become an RNG that you have no control over

polar merlin
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LevelUp glitxhypanda You’ve Reached Level 2