The suggestion I have is that the game DSRPG3 should add a Slayer skill set, which would be exclusively available for Slayers. This would be similar to the game's current Demon skill. For example, some skills that could be included are:
Total Concentration Breathing: This skill would allow you to have a maximum breath bar for approximately 30 seconds. However, after the skill ends, there could be a drawback that prevents you from using breathing for around 5 to 10 seconds.
See-through World: To make this skill work, the health bar of an enemy NPC or player should not be visible. This skill would grant you the ability to see the enemy's health bar.
Speed Boost: This skill would provide a temporary increase in speed for 40-50 seconds. However, once the skill ends, there would be a 2% chance of losing a leg, resulting in a reset, and a 10% chance of being unable to move for approximately 4-5 seconds. Additionally, this skill would have a very high cooldown, around 90-120 seconds.
One-Hit Kill: Perhaps add a skill that allows you to instantly defeat any NPC when your health is below 10%, excluding bosses and mini-bosses. For bosses and mini-bosses, this skill would deal half and quarter damage, respectively. It's important to note that this skill would only work on NPCs, not real players. The skill would have a cooldown of approximately 20-30 seconds and can only be reused if your health reaches 50% or above within that time frame
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