Skill 1:roar stays the same but player doesn’t need to charge e to do the skill
Skill 2: explosive rush. Player throws explosives around him damaging nearby opponents. Kinda like sound skill 2 charged but with explosives and a different animation. Blockable. Cd 5 gcd3
Skill 3: cleaver strike. Same as current skill 3 without charge
Skill 4: string performance. Same as skill 3 charged
Skill 5: constant resounding slashes. Player slashes rapidly around him and throws explosives around him. Basically a combination of wind skill 3 and sound skill 2 mentioned above. Unblockable. Cd and gcd probably same as thunder or water cd and gcd.
#sound breathing rework for dsrpg2 and/or dsrpg3
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I couldn't agree more .
this is the exact same thing but with e not being needed to charge
Well, for example if you use skill 3 charged, you won't be able to use skill 3 at all. so if you separate it into 2 different skills, it will be better. And there is a skill 5 too.
the fith skill is pretty much just sound breathing fith form string performance bursting bloom
dsrpg sound does'nt have a skill 5.
its not a skill 5 i think its the fourth skill
this is more or less the same as the original sound breathing ingame 💀
stage 2
exactly
ik it is but i changed it a little so that it will be easier to use
it already is easy to use 💀