Friendly duel:
A player can send a duel request to another player for a friendly duel. If the other party accepts, both players get sent to an arena separate from the map (Not in a separate server. Similar to breathing quest bosses). Both players’ levels and damage are made the same. The duel ends once one of the players get executed. None of the players earn or lose yen from fighting
When a duel commences, a marker will remain at the location where the two players met. Other players can spectate the duel if they stand close to the marker and press a button.
Why this should be added: When players 1v1 in rpg2, theres always the problem of other players interrupting the fight (sometimes unintentionally), hostile npcs or the area not being good for 1v1s. When a slayer 1v1s a demon and doesn’t plan to hurt the other party’s progress, they have to keep the other player alive (i.e. Don’t execute), leaving the other player vulnerable to being executed by some other random player. This suggestion fixes all of that.
Can be used for chainbound too
紫カタ#4291 You’ve Reached Level 5