#balanced demon arts in dsrpg3

1 messages · Page 1 of 1 (latest)

lofty quest
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In dsrpg2 I felt like higoshi gave special treatment to demons especially Akaza giving so much skills making it way to op , so it wasn’t fun to play as a slayer no more . Just want balance on both sides and want them to actually die by the sun , I feel like that’s a main part of demon slayer.

sinful isle
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Akaza isn't op

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And I disagree about them dying in the sun

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I'm pretty sure Higoshi said he wasn't going to do that

long tulip
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Yeah he doesn’t like that idea

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Ruins the game

final ember
lofty quest
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Not rlly by slay

quaint moon
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LevelUp Sasaki#4919 You’ve Reached Level 1

lofty quest
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But*

long tulip
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He’s right

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You just looking for a reason to buff what doesn’t need to be buffed

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And give unnecessary nerfs

lofty quest
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Not looking for anything, could be just me or the combat was just bad imo or outdated

sinful isle
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Forgot to mention that if demons died in the sun that wouldn't really make both of them balanced

lofty quest
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What does the sun have to do with demon arts?

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The way higoshi had the time periods the sun wasn’t out for long so I think it’s fine

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The whole point is for them to fight at night but if he doesn’t make the sun damage them that’s fine it’s not a “ need “ for the game to be good

long tulip
sinful isle
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When you said this it seemed like they were correlated

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And who said it was a need for the game to be good

lofty quest
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Did I say you said it?
Your fishing for a reason to be mad

lofty quest
long tulip
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Don’t mean it’ll be the same in rpg3

lofty quest
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That is true

cold osprey
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agreed

sinful isle
lofty quest
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I didn’t mean to I was just saying it’s ok if he doesn’t add it

proud swan
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if you like playing as an akaza player, just act like SISYPHUS & MINOS PRIME