#Visual effects

1 messages · Page 1 of 1 (latest)

pulsar coyote
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It is stated in the manga that the stronger a slayer is, the more effects one can visualize from the slayer. (For example, since Rengoku is extremely strong, he produces a lot of flame effects)

I suggest implementing this into DSRPG.

There will be 3 "intensities" of visual effects:

1: Level 15- 100
Slayers still have a normal nichirin blade trail. Skills do not produce as much effects (For example, water breathing doesnt produce that much water effects), and there will be no environmental damage.

2: Level 100-170
Slayers have a slight custom trail depending on their breathing. Skills produce more effects. There is little to no environmental damage.

3: Beyond 170
Slayers have a full custom trail depending on their breathing. Skills produce a lot of effects. Skills also cause noticeable environmental damage. (For example, the ground breaks below a water user's feet when the he uses water breathing 1st skill)

Sound breathing is excluded for obvious reasons.

Breathings should still be easily distinguishable from one another, but should make the user look more powerful/weaker.

tranquil olive
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Cool idea but this also depends on the level cap higoshi adds. It could be max 100 but then update it more later,

pulsar coyote
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bruv ofc this suggestion changes as more levels are added

tranquil olive
unborn galleon
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amazing idea, yeah sound is rediculous for this idea but the rest is perfect

pulsar coyote
red anvil
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i agree with this so mutch

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but would be nice if when you have 170+ you get an aura

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when u breathe or sum

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that could do smt, like if you have flame breathing and breathe it gives you a fire aura that could potentually burn who ever attacks you while breathing

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but its kind unfair that way thou

supple falcon
brittle heath
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Since stone doesn't really have any effects it could just be even more environmental damage

brittle heath
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Maybe

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Kinda wanna throw rocks at demons now

errant pendant
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W suggestion

pulsar coyote
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i’m the suggestions goat

errant pendant