This is only a little suggestion about the gyutaro art, my suggestion doesn't contain any skill idea, that is something that the devs should decide (Most of the community only want a cool/overpowered art to use) devs can make the most balanced option.
Also, just a warning. This probably is a L suggestion.
Okay, so. I want a fun bda and actually different.
What if depending of the health bar you change of fighting style beetwen Daki and Gyutaro?
When you only have half health left then your bda is changed to gyutaro's (So that means you obviously start using daki's bda)
Daki's bda can have a more defensive form.
While Gyutaro bda could be more letal.
Making you drastically change of fighting style beetwen bda forms.
A little example is:
Daki can have a skill to avoid/block atacks, two atacking skills and one to put traps.
Gyutaro can only have atacking skills. Maybe he could have poison damage but with the exchange of receiving more damage.
The strategy here is to use the Daki form to add traps as much as you can while doing some little damage. So when you get into the gyutaro form try to use these traps as your advantage while doing huge damage at the exchange of your defense.
As i said, probably this was a bad suggestion but it seems fun to me. The fact as needing to master two fighting styles at once while using them as your advantage sounds fun, specially in a PvP where the rival needs to put that in consideration.
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