For dsrpg3 I assume you’ll start with a few breathings and add on more later, so I suggest the following:
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Release the game with the basic few breathings (Water, thunder, flame, etc.)
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Since you gave us blue balls with Stone, add that to priorities on the game 🙂
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Make breathings like mist look nicer. In dsrpg2 it was just a very bad trail. Add the sneaked flame trail because it was fucking goated.
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Try to give all breathings at least 5 skills if you keep the system you have on that.
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Refrain from adding useless/Stupid perks to breathings like fire damage or MST and shit like that. They’re dumb.