#Breathings and Priorities for DSRPG3

1 messages · Page 1 of 1 (latest)

elfin crag
#

For dsrpg3 I assume you’ll start with a few breathings and add on more later, so I suggest the following:

  • Release the game with the basic few breathings (Water, thunder, flame, etc.)

  • Since you gave us blue balls with Stone, add that to priorities on the game 🙂

  • Make breathings like mist look nicer. In dsrpg2 it was just a very bad trail. Add the sneaked flame trail because it was fucking goated.

  • Try to give all breathings at least 5 skills if you keep the system you have on that.

  • Refrain from adding useless/Stupid perks to breathings like fire damage or MST and shit like that. They’re dumb.

#

If anyone knows whether or not the level system/skill system stays the same lemme know 🙂

solemn stratus
hardy shoal
#

he's not suggesting new ones

elfin crag
solemn stratus
hardy shoal
#

he's essentially, from what I understand, telling the developers to prioritise certain things, and create the game with a stronger community as a result

#

pointing out their flaws in time management

elfin crag
#

Milk is correct pretty much

regal wedge
solemn stratus
hardy shoal
#

b wym, I alr knew before you, took you like 3 hours to understand that sh

elfin crag
#

what is this argument

solemn stratus
elfin crag
#

💀

hardy shoal
#

He's embarrassed he didn't understand it and made an excuse that he was explaining it to me

#

when he replied before I even looked at this 💀

hardy shoal
#

Bro deleted 💀

solemn stratus
#

Pretty much u said he's not suggesting new stuff and I explained that he wasn't doing that but he's suggesting priorities when rpg3 releases

hardy shoal
#

So you agreed to me

#

I said he's not suggesting new ones

#

and then you said he isn't

solemn stratus
solemn stratus
hardy shoal
#

No

#

bro I took your message incorrectly

hardy shoal
#

I thought

#

you were asking why

#

he isn't saying new arts and breaths