#Quests in DSRPG3

1 messages · Page 1 of 1 (latest)

proud gazelle
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Yeah, please don't make the same mistake as you did in DSRPG2.

Breathing quests are a fucking hassle. You made getting thunder breathing a chance event that you have to sit and wait for depending on your luck. And then you made it 3x rarer.

Flame breathing has you going all the way across the map for a huge amount of npcs that you have to wait for to respawn after killing the total of like 3 in the vicinity. Why, why, why...

Please don't make the quests such a burden in this game, it's just kind of annoying. I'm not saying make them EASY, just make them bearable. Or increase the difficulty as you get more skills. I dont want to go across the map 3 times to get the first breathing skill. Thanks.

drifting salmon
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Or make them a one-time thing, where if you already completed the quest before, you won’t need to again

somber bloom
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that would be such a relief

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W suggestion

solemn python
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What was the flame first quest again

wheat dew
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daddy sakurai talked about this stuff in youtube video

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dont make players run around the map 👍

north kernel
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Get in the extra Roblos cardio