as a love breathing user myself, i feel that love breathing is able to cover too much distance in one skill, and is able to easily escape without punishments when a combo fails.
skill 1: disable dashing forward and double jumping during the skill, and until the player touches the ground after the skill. if the player doesnt touch the ground in 1.5 seconds, they will be able to double jump and dash forward again. (doesn’t allow players to further increase the distance travelled)
skill 2: make the skill’s duration shorter, but increase the attack speed of the skill, so the total damage output remains the same, but delivered in a faster burst. (less time to stall while other skills come off cool-down)
heavy attack: gives off visual effects that make the attack more distinct and noticeable
light attack: fix the damn animations 💀