Gyokko needs like a 85% rework
1st skill thousand needle fish skill: you summon 2 fish that shoot out tons of poisonous needles (blockable) and does 2 ticks of poison dmg and the wole attack last for 3s and you cant m1 during it but you can move CD8s GCD3s
2nd skill octopus vase hell: you form a pot on your hand where multiple tentacles pull anyone in front of you and block breaks at close range like hantengu 3rd but does no dmg but stuns for 2s at longer range but does not pull in CD11s GCD5s
3rd skill water pots: a close range aoe that traps anyone like the original 4th and lasts for 5s CD15s GCD7s
4th skill 10 thousand poison fish: you summon a bunch of fish that can split up to 3 groups if there are 3 opponents around but if there isn't it's just one big group (blockable) CD10s GCD5s
5th skill molting transformation: basically his merman form can only be used at 35% hp CD150s GCD7 givens speed boost 10% and extra m1 range and lasts until you die
1.2 skill same
2.2 skill same
3.2 skill killer replaced with 4th
4.2 skill: killer fish scales: you jump around doing a massive aoe attack at random intervals (blockable) CD20s GCD4s
Extras: in base form ur stuck into a vase BUT u have no CD on your dash and u have a flashstep and in your trans yor m2 have a insta kill BUT if you miss u can't use that insta kill again during the trans but if you hit it u can use it again
Ik this is not perfect but it's better that what it is in game