okok hear me out
implement motion blurs and effects that change your fov for some skills or actions. for example:
Thunder Breathing E: During the charge up, the player’s fov increase smoothly but by a small amount, then go back to the original after the charge up is over (makes it feel more… chargeup)
Dashing: surroundings become blur when moving quickly, so it looks like you’re moving fast
use this in chainbound too because yes.
and ofc make this togglable