#nerf stun time in general

1 messages · Page 1 of 1 (latest)

crystal grail
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Some (or all moves idk) have some crazy stun and I think they should be nerfed like

flame r legit has u there for like 2mil years just standing

Love breathing can easily abuse that stun due to its long range (also just nerf love)

Serpent t (I think i forgot what the move is mapped to) also has insane stun time even for a stun move

Nichirn m1s,drum e,and wind e all have insane stun time pls nerf

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In terms of nerfing just make the stun timer much shorter but long enough so the enemy still has time to act

hollow sand
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love breathing already had its m1 magnetism removed and can be countered by perfect block or just normal blocking

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i forgot what serpent t was but i know that none of the moves need a nerf

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nerf m1 stuns and you can walk out of a combo

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drum e doesn’t even stun you that long

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wind e doesn’t stun that long too

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only thing that needs a nerf is your severe lack of skill

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only reasonable nerf i can think of for love breathing is to increase cd slightly

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but still it’s pretty fine as it is

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big L for this suggestion

crystal grail
# hollow sand love breathing already had its m1 magnetism removed and can be countered by perf...

Love's range makes the nerf practically useless since the range of the m1s can just be followed up by anything

Serpent has enough stun time for u to walk to your opponent instead of run

Like is said m1s don't need a crazy stun nerf

Drum e can lead into m1s after the move is done the only thing stopping it from being an infinite combo is the CD

Wind e stuns just as if not longer than flame r and even the same goes to wind t

hollow sand
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Love breathing has range? ok just stay far away until the user dashes, then just perfect block

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serpent stun? blockable

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m1s? shut the fuck up

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drum e? block, dash, jump

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wind e? block, dash, jump

hollow sand
crystal grail
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Love breathing could legit punish you for trying to get close Love breathing doesn't have to get in
It can just wait till you approach and get you with its range

M1s can be combo'd into Serpent t and when would anyone use that use raw

Drum does have to get either they can just spam r till they hit or block break then get in the m1s

And same with wind r

hollow sand
crystal grail
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The user will never be vulnerable if they out range you no matter what not to mention Love has better range on its m2 as well so it wouldn't matter if you're tryna block ot not

Drum room can just limit the space there is to dodge and you could Drum t in Drum room which could lead into another m1 string

Wind has range too with wind y whilst it's not as good as r in terms of range its much better up close in which if we do what you said wait and punish wouldn't matter at all since this goes through block from there they could just repeat

hollow sand
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just because you’re bad at the game doesn’t mean the game must be changed for the sake of you

vapid meteor
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stop suggesting

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please

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you have never made a good suggestion

crystal grail
# vapid meteor stop suggesting

And you never have anything useful to say atleast oshun has actual criticism every time you talk I Care less and less about your opinion don't even know why I bother to write this you clearly just want attention

crystal grail
vapid meteor
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Okay, fine. Here's some criticism!

First of all, this game is based on stun. It is literally the kind of combat this game uses.
Also, there is a block and pb for a reason. You can avoid being stunned by blocking.

In regard to Flame R:

Notice how flame R has really short range? Stay out of it's range and you are fine.
Perfect Block any attempted m1s to avoid getting trapped in an inf.

In regard to Love M1:

Love users have long range, but that doesn't mean their stun is unfair.
While they can go around blocks, they are STILL blockable.
Thus, block. Serpent's stun is really close ranged, so just pb any m1 attempts or stay farther away.

In regard to Serpent T:

Just like flame, this move is really close ranged, and it has charge up if I remember.
The long stun is pretty much punishment for not dodging while you could.

In regard to Nichirin M1s:

Nichirin m1s are fine. It is balanced simply because they are easy to pb.
If you cant pb m1s then it's not the game that needs work. It's you.

vapid meteor
hollow sand
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its simply an issue of skill

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really needed two people to get that through your thick skull

crystal grail
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The poorly constructed pvp is the problem

There are so many broken things in this game its unreal

hollow sand
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ok but what does that have to do with stun time

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sure there are bugs but what you’re complaining about here is how the pvp is intended to work

crystal grail
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What does
Skill issue have to do with stun time if you're not in control of how long you're stunned

hollow sand
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because you don’t know how to avoid being stunned

vapid meteor
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yeah just pb.

echo axle
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Just stun them fr

deft yew
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i agree with the love one also bc im pretty sure it has m1 priority, but everything else is a nah. wind’s e is rlly not that bad if we being honest and it can be easily perfect blocked. nichirin m1s… idk just pb literally. i cant tell what situation there would be where someone starts a combo on u with a m1 and not a combo starter unless u a demon and block break with m2. drum e… nahhhh. just nah its not needed bc its a combo extender. and same woth serpent, its a combo extender and its literally the only thing to compensate the serpent user from LITERALLY GETTING PB FARMED. its actually hilarious when u pb farm an insect or serpent user.

hollow sand
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pb farm is my favourite hobby