When you enter this in Geyser, it'll surely do something. Geyser creates a custom bedrock item called poisonous_iron on the bedrock side, and whenever Geyser sees a poisonous potato with minecraft:iron_ingot as its item model, it will translate it as the custom geyser_custom:poisonous_iron item (when no namespace is specified in the bedrock identifier, geyser_custom is used by default).
However, this probably won't work as expected. Put simply, every custom bedrock item needs to have an icon specified, however we didn't specify any here. When that happens, Geyser will automatically define an icon for us. In this case this would be geyser_custom.poisonous_iron.
We'd then have to create a resourcepack with that icon in it. However, we don't have a resourcepack, so instead bedrock will render every instance of our custom item as transparent.
To get around this, we can specify our own icon, and make use of a vanilla one. In this example case we'd want to use iron_ingot, so that our custom item shows exactly as an iron ingot. We'd specify this as follows:
{
"format_version": 2,
"items": {
"minecraft:poisonous_potato": [
{
"type": "definition",
"model": "minecraft:iron_ingot",
"bedrock_identifier": "poisonous_iron",
"bedrock_options": {
"icon": "iron_ingot"
}
}
]
}
}