#Animation pack in GeyserMc

3 messages · Page 1 of 1 (latest)

vivid crater
#

I need help, I want to know how I can convert a resource pack (which contains animations using Sprite sheets), so that it is visible in Bedrock when executing a command.(I'm writing this here, as I'm building a server with GeyserMc and Floodgate on Fabric, and I can't find a way to make this work)

burnt sinew
worn sentinelBOT
# burnt sinew !!rpconvert Maybe this will help

Converting general resource packs
Use this tool to convert your Java resource pack into a Bedrock resource pack to use in Geyser's packs folder.
https://rtm516.github.io/ConvertJavaTextureToBedrock/
Unfortunately, this tool is not updated to support packs for versions newer than 1.17.

Packs with CustomModelData
To convert a resource pack with CustomModelData, use the following converter: https://github.com/Kas-tle/java2bedrock.sh
For more info on how to use it, see the pinned messages in #custom-resource-packs. Be advised: Converting a pack to make it Bedrock compatible, especially with CustomModelData isn't always an automated process. If you need help, ask in the aforementioned channel!
Helpful links to get started with CustomModelData:
https://wiki.geysermc.org/geyser/custom-items/
https://github.com/GeyserCustomModelData