#The Cn9-D10 Centurion, and the TBT-7D, the 31st century Duo Reborn!

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novel quartz
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In the early 32nd century, House Davion had a problem within their medium lances. although the centurion D9 was highly effective, the design was starting to lag behind in effectiveness thank to the Draconis Combine's recent obsession with hardened armor in the dark age era. additionally, mechwarriors started to complain about the durability of the design due to the now aging performance of the standard star league era classic Cellular Ammunition storage system. as a solution now seeing more and more use, the D10 conversion of the centurion was made.

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The Cn9-D10 Centurion, and the TBT-7D, the 31st century Duo Reborn!

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Base Tech Level: Advanced (IS)
Level                Era                                   
-----------------------------------------------------------
Experimental         3115-3137 (Late Republic to Dark Ages)
Advanced             3138+ (Dark Ages -)                   
Standard             -                                     
Tech Rating: E/X-X-X-D

Weight: 50 tons
BV: 1,453
Cost: 11,551,500 C-bills
Source: (Unknown)
Role: Skirmisher

Movement: 6/9/6
Engine: 300 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Compact Gyro

Internal: 83 (Endo Steel)
Armor: 169/169 (Light Ferro-Fibrous)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            16       24     
Center Torso (rear)              8      
Right Torso             12       18     
Right Torso (rear)               6      
Left Torso              12       18     
Left Torso (rear)                6      
Right Arm                8       16     
Left Arm                 8       16     
Right Leg               12       24     
Left Leg                12       24     

Weapons                      Loc      Heat    
----------------------------------------------
ER Medium Laser               CT        5     
ER Medium Laser               CT        5     
Large Re-engineered Laser     RA        9     
MML 7                         LT        4     

Ammo            Loc  Shots  
----------------------------
MML 7 SRM Ammo   RT    14   
MML 7 LRM Ammo   RT    17   

Equipment  Loc  
----------------
CASE II     RT  

Quirks
------
Non-Standard Parts
Improved Targeting (Short)```
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the centurion would attempt to soften the logistical demands of construction by using parts from other machines in production, with the supplementing of the foreign plasma rifle with a more domestically preferred re engineered large laser, that being the chiscomp 87 model commonly seen now in federated suns use. the multi missile launcher 7 came from the also in service hellspawns with their "10G" refit.

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Now while the centurion D10 came from complaints about the effectiveness of the d9 in modern situations; the 7D trebuchet came from the lackluster performance of another machine with which we have mentioned before; the hellspawn.

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while the hellspawn was a design that was proficient in it's performance, mechwarriors of the federated suns began to want to bring back some of the weight of fire that some of the later variants of the dervish had, back to the field, such as that found in the "9D" model first produced in 3068.

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finally, there was also a wish for a design that could also be used as a SRM boat, similar to the the Ancient KTO-18 that saw service late in the 3rd succession war. both wishes were attempted to be fixed with this variant.

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Base Tech Level: Standard (IS)
Level                Era                    
--------------------------------------------
Experimental         3052+ (Clan Invasion -)
Advanced             -                      
Standard             3138+ (Dark Ages -)    
Tech Rating: E/X-X-X-D

Weight: 50 tons
BV: 1,236
Cost: 9,922,875 C-bills
Source: (Unknown)
Role: Missile Boat

Movement: 6/9
Engine: 300 XL
Double Heat Sinks: 10 [20]
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 83 (Endo Steel)
Armor: 144/169 (Standard)
                     Internal  Armor    
----------------------------------------
Head                     3       9      
Center Torso            16       21     
Center Torso (rear)              6      
Right Torso             12       16     
Right Torso (rear)               5      
Left Torso              12       16     
Left Torso (rear)                5      
Right Arm                8       13     
Left Arm                 8       13     
Right Leg               12       20     
Left Leg                12       20     

Weapons                Loc      Heat    
----------------------------------------
ER Medium Laser         RA        5     
ER Medium Laser         RA        5     
MML 7                   RT        4     
MML 7                   LT        4     
MML 7                   LA        4     
Small X-Pulse Laser     LT        3     
ER Small Laser          LT        2     

Ammo            Loc  Shots  
----------------------------
MML 7 LRM Ammo   LT    17   
MML 7 LRM Ammo   RT    17   
MML 7 SRM Ammo   RT    14   
MML 7 SRM Ammo   LT    14   

Equipment  Loc  
----------------
CASE II     LT  
CASE II     RT  

Quirks
------
Easy to Maintain```