#2026 Formation Guide Contest

196 messages · Page 1 of 1 (latest)

dense compass
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🔥The strategist team is here to help you build the perfect formation! 🔥

Commanders, after multiple rounds of selection, our strategist team has officially been assembled!

Next comes the fiercest guide contest of them all! Who will rise into the Top 5 strongest strategists and claim the grand prize? Let's find out together!

Event Time: April 2, 19:00 - April 9, 00:00 (UTC+8)

Where to Participate: This post's comment section and individual strategist posts

🎯 For New Players: How to Ask Questions
You can ask any game-related questions here, whether it's about formations, Officer development, or anything else. Our strategist team will be there to help you out! If a strategist's answer helps you, be sure to give them a like! You might even have a chance to win a Lucky Newbie Prize! 🎁
Method 1: Leave your question in the comments under this Discord post.
Method 2: Look for posts tagged #StrategistTeam on Group/Instagram/X (Twitter), and ask your question there!

🎯 For Strategists: How to Answer
Want to help new players and earn recognition for your strategy skills?👍 Here's how:
Method 1: Reply to players' questions in the comments under this Discord post.
Method 2: Create your own strategist post on /Group/Instagram/X (Twitter) following the event rules, and answer questions from players there!
Example: #StrategistTeam + ID + Name + Self-Introduction

🛎️ Important Notes:
Questions and guides created during the event may be randomly featured on official social media channels.
Strategists must submit their post links before the event ends. Late submissions will be treated as withdrawal.
Warpath reserves final interpretation rights for this event.
All rewards will be distributed within 7 days after the event ends.
The Warpath team will not be held responsible for any illegal activity, rule violations, missed deadlines, withdrawal, or cheating. @everyone

small sun
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Q. Will warpath developers ever address the profit share bonus cheque situation? How can we as players/game investors feel confident in the product/service when the exact people who design the very questionable game mechanics are working towards an uncapped End of year profit share bonus cheque, which amount depends on how much extra revenue players on warpath bring in. Would you agree that this is a very serious conflict if interest?

mental sigil
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🙏 Mọi người cho mình hỏi, có ai gợi ý được đội hình cho người mới ở giai đoạn đầu để làm nhiệm vụ không? Với lại mình nên nâng cấp vị tướng nào thì hợp lý, mà mong là sau này vẫn dùng được. Cảm ơn mọi người nhiều nha!

thorn hollow
bronze maple
#

Warpath Beginner Strategy (Short Summary)
For new players in Warpath, it’s important to start smart and stay focused. In the beginning, choose one main troop type to develop—tanks are the best option for beginners because they are strong and well-balanced. Avoid upgrading everything at once, and instead prioritize your Headquarters (HQ), Army Camps, Research Center, and the buildings related to your chosen troop type.
Research plays a major role in your progression. Always keep it running and focus on combat bonuses, increased march size, and faster training. When it comes to officers, invest your experience into only a few instead of spreading it across many.
Maintaining a balance between farming and fighting is essential. Spend about 70% of your time gathering resources like oil, steel, and MilitaryFunds, and 30% on battles to gain rewards and experience. Joining a strong alliance as early as possible is crucial, as it provides faster progress through help, protection, and extra rewards.
Avoid engaging in PvP battles too early, especially against stronger players. Instead, focus on NPCs and missions to grow safely. Establish a daily routine: collect resources, train troops, upgrade your HQ, and complete daily missions.
Manage your resources wisely—save gold and use speed-ups strategically, preferably during events to maximize rewards. Common mistakes include upgrading everything at once, ignoring research, playing solo, and attacking stronger players unnecessarily.
The most important tip: Warpath is a long-term strategy game. Patience, consistency, and smart decision-making are the keys to success.#Strategyteam UID 17287950 s59 Oompaloompa

echo badger
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  1. what are the different buildings related to a troop type? xD
clear torrent
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How is the damage calculated?

bronze maple
# clear torrent How is the damage calculated?

It determines how much damage your troops deal.
More DMG = stronger attacks.
You increase DMG by:
Upgrading officers
Improving skills
Using better troops and research
In short: DMG makes your army stronger in battles.#Strategyteam UID 17287950 s59 Oompaloompa

hollow remnant
# clear torrent How is the damage calculated?

This is a short but excellent question! I've noticed this is an issue that the majority of Warpath players don't understand: how is damage actually calculated? Lilith themselves have never provided specific figures or a clear calculation method for players. Here is a brief answer based on my own testing.

  • Damage in the game is calculated based on a stat called Firepower.
    When you click on a unit, you will see that: Firepower = Base Dmg x Firing Rate (shots per minute) x Firing Accuracy
    For example, in the image: 728,000 x (60 / 3.1) x 91.7% = 12.9M
    (Explanation: With a firing speed of 3.1s/shot, you will fire 60 / 3.1 = 19.35 shots in one minute).

  • Now, I know the real reason you are asking is to figure out how to deal more damage, right? Let me use the specific example above to calculate it so it's easy to understand:
    +) If you learn a skill that adds +20% Dmg Intensity and another skill that adds +15% Dmg Intensity:
    The damage you deal in one minute will be: 728,000 x 120% x 115% x (60 / 3.1) x 91.7% = 17.8M dmg/minute.
    +) If you learn a skill that adds +20% Firepower and another skill that adds +15% Firepower:
    The mechanic is different; they only stack additively for a total of 35%. In that case, the new Firepower will be: 12.9M x 135% = 17.4M dmg/minute.
    With this, you can completely determine which skills or research to prioritize in order to increase your damage output the fastest. In reality, when comparing two units right now, the stronger unit is always the one with higher Dmg Intensity and Dmg Resist stats.
    #StrategistTeam + 4150249 + VN-Warpath-YT. Don't forget like my comment if it helpfull

harsh sequoia
# mental sigil 🙏 Mọi người cho mình hỏi, có ai gợi ý được đội hình cho người mới ở giai đoạn đ...

#StrategistTeam 23301409 Jameskieran

Mình chơi tank, cá nhân mình thì thấy War Machine là tướng cuối cùng mình còn dùng từ Gen 1, cùng lắm là đến Spanner (rồi đến Mary hoặc Huntsman), còn sau này các tướng hầu như bị thay hết bởi các tướng thế hệ sau. Xin lỗi bạn mình chơi bản nước khác nên không rõ tiếng Việt gọi sao.

Đội hình để làm nhiệm vụ xưa mình hay dùng bộ binh/SH để tăng, còn lại là pháo, BM kèm máy bay ném bom. Kiên nhẫn chơi 1 thời gian lính mạnh là qua hết ấy mà.

harsh sequoia
# clear torrent How is the damage calculated?

#StrategistTeam 23301409 Jameskieran

Final Damage = (Troop base damage × ATK × Damage Intensity × Skill/Type Buffs) × Penetration factor × (1 − Damage Reduction) × Crit (if applicable).

In there, Base damage includes normal attack (unit stats) and officer skill dmg

Multipliers (this is very important) are Dmg Intensity, buff from research, mechanic level, and other buffs

The Penetration is important vs. tank.

and the Damage reduction belongs mostly to enemy troops (dmg resistance, its defence stats, other buffs)

Please also take care about critical system from skills and critital dmg which scales very well.

Lastly situational modifiers are troops type bonus vs. each others and/or debuff.

In real life, please also take dmg buff in skills, the damage intensity multiplies everything, that’s why it wins.

hollow remnant
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Does anyone have any more questions? I find this event quite fun and interesting. Usually, only my private clients get my consultation, so this is a great opportunity for new players!

modest ocean
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Best way to get atleast gold+ blueprints for f2p on specific units

bronze maple
loud basalt
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Hello everyone,

A common thing I have noticed with new players and old, is many don’t take advantage or realise they are missing out on additional buffs from unit power grade.

Each unit you can set (5 ground, 3 air, 3 Navy) can provide the player with plenty of useful buffs such as army training speed and research speed, as you increase the power grade of those units.

Unit Power grade VI is what everyone should set all 11 units to, this is because this gives you all the production, collection and research buffs that they provide.

Each unit set this way, provides 4% of the bonuses mentioned above, meaning you can get 44% in total.

This will help massively in growing your account. For an example, you have a large research that needs to be started (please see example pictures below, one without power grade buffs and one with) this can save you days of speed ups and allow you to grow faster.

Hope new and old players can find this information useful.

#strategistTeam UID:35057023 Name: WarDaddyDink S132

Please leave a like if you have found this helpful in progressing your warpath
Account.

Many thanks

Dink

thorn hollow
echo badger
thorn hollow
hollow remnant
# thorn hollow Everything is mostly correct but for dmg intensity is (728,000+ (728,000 x 0.2...

That’s a great point, and I really appreciate the feedback—it's how we collectively find the right answers.

Regarding the mechanism for Dmg Intensity, I actually discussed this with the game’s support team a while back. They explained that Dmg Intensity modifiers work as multipliers (exponential), whereas Firepower bonuses are additive (stacking), similar to the example you provided.

Of course, pinpointing the exact formula is difficult to verify 100%. However, it's clearly visible in-game: even though Firepower bonuses often show much higher percentages, their actual impact is never as significant as Dmg Intensity buffs. That’s why I lean toward the multiplicative calculation I mentioned above.

If they were calculated the same way as in your example, Firepower and Dmg Intensity would be identical, which would mean high Firepower stats should technically be more beneficial than Dmg Intensity—but in practice, we know that isn't the case.

thorn hollow
# hollow remnant That’s a great point, and I really appreciate the feedback—it's how we collectiv...

Your explanation assumes buffs are multiplicative (1.2 × 1.15), but that only works if the buffs stack on top of each other.

In-game, they don’t behave like that. Each buff is applied directly to the base damage, not to the result of another buff.

So the correct model is:
728,000 + (728,000 × 0.2) + (728,000 × 0.15)

Not:
728,000 × 1.2 × 1.15

Those are fundamentally different systems:

  • Yours = compounding (buffs amplify each other)
  • Mine = independent scaling from base

If buffs were truly multiplicative, it would always outperform linear scaling by a noticeable margin, but the observed values match base-referenced addition, not exponential growth.

So unless the game internally hides a second layer of scaling, the behavior we see supports independent application, not multiplicative stacking.

#StrategistTeam + 35458846 + KingSaga

hollow remnant
thorn hollow
thorn hollow
# hollow remnant The issue is that what you’re saying is just your assumption. Do you have any ac...

I mistook final dmg for basic dmg, but the formula is still the same. Dmg intensity is a combat multiplier not a display stat modifier. Applied later in combat and calculated with the same formula

While firepower is calculated here with the same formula, dmg intensity is calculated with the dmg you see in reports. The dmg per shot .

Firepower = dmg per minute
Dmg intensity = dmg per shot
Both same formula but applied at different stages.

If that helicopter deals x dmg on a shot, assuming all the variables remain the same and the same buff is applied, it should deal x( 1+ dmg intensity) dmg, when you shoot again.

#StrategistTeam + 35458846 + KingSaga

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If you want, we can hop on a voice chat and do some tests together, I can prove this

long turret
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What is the best buff: dmg intensity buff or officer skill boost buff?

echo badger
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Int

thorn hollow
long turret
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Thanks mate. Is it possible to give an example? If not, which one may be best choice overall?

#

Trying to see where to spend statues in training skills.

thorn hollow
# long turret Thanks mate. Is it possible to give an example? If not, which one may be best ch...

On a tank/inf/fighter with normal attack/ normal crit dmg build, or an atg with similar build and/or pen dmg build, you shouldn’t use officer skill boost at all, you lean more towards dmg intensity or normal attack dmg, but on an MBT, fighter, bomber, infantry, RL, GMD or arty with a skill build (officers that increase and deal a lot of skill dmg), you should use officer skill build over dmg intensity.

#StrategistTeam + 35458846 + KingSaga

hot bolt
# long turret Trying to see where to spend statues in training skills.

Getting arty right is the most important. Always go for skill boost.

Best officer skill training:
Use two offense skills from:

  • Red Heat 40% skill boost
  • Antonina 25% skill boost
  • Lady Shadow 20% skill boost

Use 1 special skill from:

  • Silent Thunder 12.5% skill cast speed + 10% crit chance
  • Madame Vindicta 50% crit chance
  • Eye 12.5% skill cast speed

Use 1 balanced skill from:

  • Futurus or Frostfire +15% skill boost

Even though red heat, silent thunder and vindicta are lounge it's not difficult to upgrade their skills for training.

Hopefully you're using yardbird + eye (or futurus + eye) for base hitting and steel angel + stinger for defense. Use same skill training for both. I have attack and defense setups saved and just do officer swap. Hope this helps.

#StrategistTeam + 28896837 + dubbelporsie

hot bolt
long turret
long turret
hot torrent
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I have some questions as F2P in city 4
1: what build for Light tank is best for f2p (officer dmg or normal atk )
2:as a plane user what is the most consistent ways to get kills should I go full atk or halve )
I’d: 122302754

vital current
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Anyone knows how Pen Damage is determined. Videos i have seen always seem to indicate damage intensity is better but Pen Damage buffs seem very high. So wouldn't it work on ATGs, Heli etc

echo badger
grand umbra
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How to grow my navy better and stronger, and what are some basic things I should know about it?

Also on airforce and navy officer set ups including their skills provided to which ever officer.

I am happy to provide the info needed, thanks

thorn hollow
bronze maple
grand umbra
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Also what is what, like are destroyers tank types?

grand umbra
viscid sparrow
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Actually, there is a test made for attacker dmg intensity vs defender dmg resilience (separate for general dmg intensity and normal/skill dmg intensity - so basically two multiplicators) and the final dmg multiplicator is defined this way. If the attacker dmg intensity is higher than defender dmg resilience the multiplicator is as follows (1+1%difference) so in case of attacker 100% dmg intensity increase and defender 85% dmg resilience the multiplicator is 1.15. If the defender dmg resilience is greater than attacker dmg intensity the multiplicator is *(1/(1+%difference)) so for 85% dmg intensity and 100% dmg resilience the multiplicator is 1/1,15 (approx 0,87).

You’re welcome.

Neper, s56

viscid sparrow
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Dmg modifiers are multiplicative

hot bolt
# hot torrent I have some questions as F2P in city 4 1: what build for Light tank is best for ...
  1. I don't have L tank, but this is what I'd build. Rapier + Havoc/Lady Shadow.
    Skill train as much crit chance and crit damage. Use Haymaker +20% crit chance (special), Shadows +20% skill boost and 30% normal att boost (offense), +20% dmg int (offense, on lots of officers), Margareta balanced +10% dmg int & resist (balanced)

  2. If you want kills with plane go full attack. Officers Nighthawk and Bladewing are meta at the moment. I had Sky Jockey before Nighthawk came out cos I love crit damage. So I'm flying Nighthawk and Sky which is ok.
    Skill train Nighthawk and Bladewing with dmg intensity/resist where you can.
    It's important to use the Handgun gear (at least lvl 5) on Nighthawk so that enemy plane is slowed and maximises Nighthawks awakened skill

#StrategistTeam, 28896837, dubbelPorsie

hot bolt
# grand umbra I am focusing on my anti missile destroyer atnlm

Anti air is not a good ship to start with. Only good if you have extra vanguard prototypes.
You basic ships are destroyer (like SH tank) and Guided Missile Destroyer (GMD like artillery). Destroyer tanks the base and GMD does damage.
If you have extra liberty prototype pieces then get GMD, if you have martyr get Destroyer.
Officers for Destroyer: Captain Unbeaten + Surf Strider.
Officers for GMD: Tidal Fang + Rip Current/Liberty Blaze

grand umbra
harsh sequoia
harsh sequoia
harsh sequoia
hot bolt
grand umbra
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I have my arty at 2 gold star atm

loud basalt
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@hot bolt Just a comment regarding navy, AAD is probably the most versatile navy unit to use.

It’s perfect for countering Air units either at your base or in an AG. It Is also good in field fights but not so much for killing bases.

It’s able to tank bases if you progress to 2 navy units and have the shield officer pair. In an AG it works well for quicker clearing of bases, like a fast AG with MB and RL.

If I was starting navy again I likely would start with an AAD before I went for a GMD. Air is very strong at this moment and navy provides the best counter if air is contested.

All navy units are needed for the alliance really, so choose an option that works for the prototypes you have and/or consider what unit your alliance may lack in to help your team out

echo badger
hot bolt
# loud basalt <@428430450420350976> Just a comment regarding navy, AAD is probably the most ve...

It's good to hear that you're finding AA very useful. I've had difference experiences to you, perhaps because I'm in g3. What c4 do you play in?

I have GMD and AA is my second boat. In our c4 I definitely can't tank with AA and it does very little base damage. It does ok damage to air, but not enough to stop the bombers so we've put a lot of effort into building jets to protect our boats. One of our players has scrapped his AA because it's not too useful. I think if we had an AA specific officer it would help

loud basalt
hot bolt
loud basalt
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Oh dam yeah that makes sense

#

I would never do that lol

echo badger
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Then dont play unrestrictedmah

echo badger
hot torrent
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Yeee lady not even awaken

hot torrent
echo badger
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if it has higher % ye defniitely

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Dont know the gear stuff good enough to just name it on picture

hot torrent
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It a lv 10 one

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Ye it better

hot bolt
harsh sequoia
hollow remnant
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I haven't seen many interesting questions yet, so here's one for you: What do you think about this picture? Please leave your comments and analysis on this specific formation.

echo badger
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Why steel fighter🥀

hollow remnant
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Hehe, feel free to comment and share your opinions! I think there are many interesting hidden details about the game in this picture. Anyone who can point them all out truly has a deep understanding of Warpath!

echo badger
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You have a shit officer paired with havoc

viral zephyr
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what exactly do officer skill bosst buff, couse I have sometimes the feeling it have no effect on the dmg I deal

viscid sparrow
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It increases the multiplicator of skill damage done by officers, so basically it increases skill damage as per description

viscid sparrow
bronze maple
echo badger
bronze maple
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It boosts the officer's DMG skill.

echo badger
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Only skill dmg, because any other skill doesnt deal damage

long turret
hollow remnant
viscid sparrow
viscid sparrow
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  1. Special-type skill that provides small skill dmg boost and skill dmg resilience on your ARTILLERY troops in range. It’s not bad skill but having it on tank setup is rather not efficient
thorn hollow
viscid sparrow
viscid sparrow
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for what?

thorn hollow
viscid sparrow
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skill time reduction is a king for artillery in the race of whoever has it better

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but 3 LT, MBT with Steel + RL - I am not sure what is the purpose of setup

thorn hollow
thorn hollow
viscid sparrow
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With Stinger?

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XD

thorn hollow
viscid sparrow
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on RL?

thorn hollow
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He's not just for turtling

viscid sparrow
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without skill dmg boost, without skill time reduction, with penetration + normal dmg on it? 4 real?

#

with two pure defensive officers on it

thorn hollow
thorn hollow
viscid sparrow
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Yea probably, so clearly that’s for buffing other in that case skill is great

thorn hollow
viscid sparrow
thorn hollow
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Only futurus holds up, you need a range officer

viscid sparrow
thorn hollow
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I was thinking youd say frostfire or somethimg

viscid sparrow
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Well, what’s the purpose of field fight if not burning base once you have advantage?

echo badger
thorn hollow
thorn hollow
viscid sparrow
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Anyway, ofcz frostfire better for fighting troops, I prefer to maximize the base burning

echo badger
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Rl is good enouh

#

There are better options but stinger is not that bad

thorn hollow
viscid sparrow
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With Stinger Antonina vs Eye Futurus It’s like 125M vs 500 dmg for building

thorn hollow
viscid sparrow
echo badger
thorn hollow
echo badger
thorn hollow
echo badger
thorn hollow
viscid sparrow
echo badger
thorn hollow
viscid sparrow
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Matter of experience I guess

thorn hollow
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The point of any artillery in field really is to kill before getting approached, if you cant kill the enemy troop or at least take a chunk of hp before it comes near you, youre dead

viscid sparrow
echo badger
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4 grid rl wins any day against 3 grid ril

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Rl*

viscid sparrow
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Personal attacks doesn’t bother me at all

viscid sparrow
echo badger
viscid sparrow
echo badger
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Cuz u cant

thorn hollow
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And fighter plane of course

echo badger
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Unless it got silent and rh

viscid sparrow
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won’t argue, still think that this RL setup is poor 🙂

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But you may play however you like

hot bolt
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Definitely a rat setup. So RL needs officer with extra range. And stinger is probably the best field F2P officer

hot bolt
# bronze maple

Red Heats 40% is probably my favourite skill training for arty. Red Heat skill damage is low now compared to gen 5 officers so I best use her for skill training. Sooo good

thorn hollow
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She probably still has the most skill coefficient from tactical skill right now

#

Who still thinks red heats skill dmg is low in 2026? Deathwish should take down that video aintnoway

echo badger
hot bolt
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You misunderstand me. Red Heats tactical skill DMG is 1000 and 800 burn. Modern officers are doing 2200 skill damage so I'd rather put the 40% on an officer doing 2200 rather than 1000+800

thorn hollow
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I made a mistake before

hot bolt
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Don't bunch your units up, then she won't splash

thorn hollow
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On one target

hot bolt
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So red heat does 2200 with the 40% bonus. Steel Angel does 2200 without the 40%...

thorn hollow
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She does 2200

hot bolt
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Ah the burn coeff +50%

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Ok well all good you go ahead and use her. I choose to keep putting her 40% on an officer that does high base tactic damage

#

I'm more than half way to waking her but it's gonna take me at least another 6 months to wake her and it's just not worth it. Have swapped to another lounge officer

thorn hollow
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She's incredible

hot bolt
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If she was free I'd get her, but I'm working on silent now for the next 18 months 😂

hot bolt
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Do 50/70 lounge tokens every month. Takes ages

thorn hollow
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How bad must your luck be

hot bolt
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Our r6 takes all our luck. She got g+++ parts and 10.0 units. So yeah I don't get much luck

bronze maple
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Thanks for the amazing event 👍

harsh sequoia
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Still if anyone want to ask me about stuffs feels free to dm me here or in-game.

long turret
# thorn hollow Red heat does 2200 + 1200 on 3 units

Still learning here. Could you confirm how you calculate dmg 2200 + 1200 on 3 units for Red Heat? The way I understand i calculate 1650 (1000 + 250 from 25% 2nd skill + 400 from 40% 4th skill) + 1290 (3x 200 + 50 from 25% 2nd skill + 100 from 50% 3rd skill + 80 from 40% 4th skill).

thorn hollow
viscid sparrow
thorn hollow
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We are calculating dmg coefficient