Hello. This is a discussion to talk about the pros and cons of navy. Ranging to anything about it.... mechanics etc really just trying to get a feel for what people like and hate about navy.
Me personally im on the side of hate navy but im thinking its due to the fact that I dont have good navy. But I also think at the core of navy is some really really bad mechanics that sound good on paper but terrible in reality.
The Pursuit mechanic - this is a mechanic that is good and bad but also terrible. Its really a thing that either works in your favor or doesn't. Pretty gives you or the opponent the chance to kill your troop by chasing it down. Well its good yea because you have the opportunity to get kills yea. You can activate your officer skills and deal massive damage while the enemy flees from you..... now turn that around and its suddenly you in those shoes. You got caught by the guy who was waiting for you to pull away and now your ship is dead as you are most likely running a GMD or AD. Everything moves at the same speed unless you are up in VIP level or have a troop speed buff. So highly unlikely you escape anything unless your running Anti Sub. The Pursuit Mechanic is very iffy because it also depends on Pursuit Capability for damage and skill charges. But onto the next topic.
Missile Interception - This is just whole heartedly a dumb mechanic because every ship (except AC) can utilize this. This mechanic alone nullifies your basic attack ultimately reducing the damage to the enemy and prolonging the fight. This also becomes 10x worse when you realize you keep an AC in your base just to deal with AD just for your basic attacks to get nullified about 30%-40% of the time. Leaving you to die without getting many kills. Also for those who dont know AC fires a missile while in base for Base Defence and this can get intercepted. This also gets worse when you have officers that boost this stat that gives your troop basically a chance to intercept a basic attack.