#Why Is Warpath Filled With Dead Alliances and Frozen Servers?

12 messages · Page 1 of 1 (latest)

alpine sentinel
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I’m trying to understand why nothing is being done about the massive number of dead alliances in Warpath. Entire servers – and therefore all cities – are completely filled with alliances that are empty. They seem to exist solely to occupy territory, leaving no space for active players. There are dozens of servers with absolutely no free slots left.

Why is Lilith unable to keep a single server running in a healthy, competitive state? Warpath was—or at least used to be—built around real competition between players and alliances. But right now, it feels like the whole system is falling asleep.

Warpath isn’t even an old game, yet more and more servers keep getting added, similar to what happened back in the OGame days. Meanwhile, the older servers are stuck in complete stagnation. Yes, there are events, but the core gameplay—fighting for cities, pushing for posts, competing for territory—seems completely frozen.

Am I missing something, or is this truly the intended direction of the game?

opaque haven
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Wasn't the intended direction. Epic got killed off and many are selling off their accounts.
Competition is super super out of reach for a lot of players.
Glory Servers also contributed to a decline as well because it effectively gatekept servers in Epic. So if you were high power but not as competitive congrats you wasted 70 tickets.

Now in terms of taking cities and posts that seems like it was intended to remain stale. Pretty much farm 1 month of engagement being toc and then let you cool off for 2 weeks before giving you that dopamine rush again

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Also people are getting tired of account sharing/scripting because it makes it seem like there is no real battle anymore. Its not a battle of active vs active, its a battle of pilot v pilot. Its burning people out quicker than they think and Lilith believes they can still extract a ton of money from all of you with it when that is just simply not the case

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I would say they have arguably lost more potential money than they are actually making but hey......

alpine sentinel
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It’s honestly sad to see how a game with so much potential is being dragged down by decisions that clearly prioritize short-term profit over long-term quality. Warpath grew because dedicated players invested time, money, and passion into it. Lilith already earns plenty from this game, but the push for even more—at the expense of gameplay, competition, and server health—is slowly destroying what made Warpath great in the first place.

The community built this game. Players kept it alive, created rivalries, formed alliances, and made the wars exciting. But right now, it feels like all of that is being neglected in favor of systems that drain motivation, push people to quit, and leave entire servers lifeless.

It shouldn’t be like this. Warpath could still be a strong, competitive, living game—if Lilith focused on maintaining healthy servers, fair competition, and real player engagement instead of squeezing every last dollar out of the few active players who remain.

The saddest part? It didn’t have to end up this way. The game was great. They’re the ones turning it into something players no longer recognize.

opaque haven
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even if a dev were to come in here and comment the entire plan no one would believe them. the trust is broken and they are hemorraging money like crazy trying to make it off the whales.

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more players = more whales

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game good then outreach extends

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if ads are appealing and not AI trash then more players

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but lots of these overseas game companies have no idea wtf they are doing most of the time

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Epic will die a horrible death as it becomes less populated than before. Soon they will start putting in sacrificial lambs into E1 that arent ready for it. that will make more quit the game or go as far as Silver to 1. play less and 2. be dominant when you do play