#Spanner rework idea

24 messages · Page 1 of 1 (latest)

sick fractal
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Tatical skill:Heal this officer's troop(coefficient 800),if this officer is leading tanks or helicopters troop,also increased their normal attack resilience by 13% for 8s.

Coefficient:800/1200/1600/2000/2500
Normal attack resilience:13/16/20/25/30%

Passive 1:HP of this officer's tanks or helicopters troop is increased by 18%

HP buff:18/23/30/40/50%

Passive 2: Whenever this officer's troop is attcked,it has 30% chance to grant a shield (coefficient 300) for 2s,can be triggered every 8s.

Coefficient:300/400/500/750/1000

Passive 3:Dmg resist of this officer's troop is increased by 15%,but reduce dmg intensity by 5%

Dmg resist:15/18/21/25/30%

Awaken:New skill
Upon entering combat,this officer's tanks or helicopters troop will not take dmg more than 90% of its max hp in 10s,can be triggered every 60s.

plain nebula
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@gloomy meteor

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Bonk paru

sick fractal
gloomy meteor
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Honestly this mf broken

plain nebula
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You can tank a 950m whale with 8.0 thanks to awakened skill

gloomy meteor
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Too broken

gloomy meteor
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Don’t need to min max units

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3 star infantry and 4 9.2 arty

plain nebula
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B2b you just train 1 3 star vanguard lt

gloomy meteor
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Infantry better

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Or lib medium

gloomy meteor
honest hollow
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make the awaken skill tank exclusive ofc. this on infantry would be busted

honest hollow
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How many people will use Spanner though

gloomy meteor
honest hollow
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I mean maybe. But I believe eventually an invulnerable skill is coming for tanks.