#Submarine officer concept

32 messages · Page 1 of 1 (latest)

last frost
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NAME
Marek Corvelli

NICKNAME
DEEPFIRE

TIDAL AMBUSH (TACTICAL SKILL)
Launches a stealth torpedo barrage from submerged position, dealing heavy damage to enemy naval unit. (Damage Coefficient 900). After striking, gains 30% critical dmg for 4s
Damage Coefficient: 900 / 1,100 / 1,300 / 1,500 / 1,800
Critical damage : 30% / 35% / 40% / 45% / 50%

UNDERCURRENT STEEL (PASSIVE)
Increases this Officer’s Submarine Troop’s Normal Attack Boost by 8%

Normal Attack Boost: 8% / 11% / 14% / 17% / 30%

SONAR SHADOW (PASSIVE)
When entering combat, gains a 20% chance to land a critical strike with it’s normal attacks

Critical Strike chance: 20% / 25% / 30% / 35% / 40%

PRESSURE VEIL (PASSIVE)
When this officers submarine HP drops below 40%, deploys an emergency mist field, increasing Dodge by 10% and Damage Resist by 15% for 5s. Can trigger once every 20s.

Dodge Buff: 10% / 12% / 15% / 18% / 20%
Damage Resist Buff: 15% / 18% / 22% / 26% / 30%

INFERNAL CURRENT (AWAKEN)
Whenever this officer’s submarine troop lands a critical strike with it’s Normal Attack, it gains a 25% chance to deal dmg (Damage Coefficient 350) and reduce the unit’s Load Time by 10% for 5s, can stack up to 3 times.

LORE
Marek “Deepfire” Corvelli once served beneath Liberty Blaze, mastering the art of unseen warfare. Where Blaze burned above, Deepfire struck from the abyss silent, patient, and ruthless. His torpedoes ignite like liquid fire beneath the waves, each strike precise and merciless. Calm, calculating, and fiercely loyal, he fights to ensure that liberty’s flame burns in the ocean’s darkest depths. When Deepfire moves, the sea itself becomes his weapon.

last frost
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@gleaming estuary what do you think

desert stone
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90% crit rate?

last frost
gleaming estuary
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But the dmg resistance is gonna work enough to fight against Units up close?

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The thing is every navy unit has a range advantage against Sub

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So we need to balance sub in my opinion

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I like the idea of increasing normal attack boost cause some Units are mega stacked on hp and buffs from collection that you only get 6 kills meanwhile they wipe your entire unit

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I have reports to support this

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@last frost speak to a Dev or try to speak to one regarding balancing of a officer and I would like a officer personally that does damage and dodges for Sub v Sub fights

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This would make it so we can have more sub players

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Rn there’s to many tryhards for Armored Navy Units and , Missile Launcher Navy Units, and Aircraft Carriers

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That’s the whole Meta rn

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You barely see sub players

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Whole point of this game is for a variety of units and officers but the officers for Sub’s are Liberty and Steel at the moment

last frost
gleaming estuary
warm ridge
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Saga

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Get off whtever u smoking, only infantry officers nothing else

gloomy mango
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Gonna have to think about this one properly

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Alrighty, Bob is with me now, We can think about this properly now

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It fits, the subs officer rn either should get some that increase troop speed or be something that deals hella damage either via pure damage buffs, skill damage or crit boosts waitingchicken

warm ridge
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No sub need infantry officers.

gloomy mango
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To rat out the fat reinforcements

gleaming estuary