I'd say out of all maps this sucks the most, it doesn't help at all how matchmaking puts you together with alliances that are not in your time zone and do nothing. Coalitions is just bs. Aegan had offered a very nice system regarding Coalition making. I would rather see that in every conquest. Now to the map, Cairo has been by far our most bad lvl 4 so far, every time we have to play it. I think it is a very restrictive map compared to others, that also means far less action or just with maybe one or two (or none) alliances depending on eventuallities. I have to literally zoom in to MAYBE see the road connecting to anything, path-making is still not great yet and i questioned why the units have gone they way they did but other than that not too bad. Generally this map fells very linear and the extra buildings feel like giving no real value except some extras you might or might not do. If you want, fights do not expand on the linear direction, at least I did not see much of it this time. The Map (Conquest Cairo) feels like some thoughts went into it, for it being one of the first lvl 4's but it screams for a rework of the entire map since it got almost no know-how from later Released maps