📝│game-feedback

189 threads · Page 4 of 4

Dagger moveset suggestion 14 messages
Playtest 2 Notes 35 messages
Early balance problem with Chaos 6 messages
Bow Class? 7 messages
So I tried preview 1, and here is my suggestions 5 messages
Aesthetics to NPCs' upgrades 4 messages
Inside the city. 3 messages
feedback 18 messages
Nice demo, but... 5 messages
Loved the demo 18 messages
My 2 cents 3 messages
Improve Immersion, Storytelling, and Accessibility 4 messages
Activated skills take way too much adrenaline charge 3 messages
Kickstarter Beta Feedbacks from a fellow dev. 2 messages
Please, please make this available on Geforce now! 3 messages
Parrying looks a bit confusing. 15 messages
Beta Feedback - Visuals, Gameplay, & Balance 8 messages
(Another) Demo feedback 2 messages
Just finished the demo, Wow! 4 messages
Had a problem with the Grave digger Boss 47 messages
Finish the Demo and my thoughts 4 messages
Allow aiming skills with keyboard only 2 messages
Quick overview of my thoughts after finishing the demo 3 messages
Closed beta feedback and complaints 12 messages
Key should not be the second character you meet. 500 messages
Steam Deck text size needs doubling at least 5 messages
Demo feedback 4 messages
Beta Feedback & Observations (Somewhat Organized) 10 messages
In Defense of Ket ❤ 240 messages
Beta experience 8 messages
Demo feedback 2 messages
My personal impressions - consolidated ! 60 messages
Feedback after first try, will update later maybe 26 messages
Overall Feedback & Gameplay Suggestion - Combine the Run and Dodge commands 5 messages
Add PS5 / Dualsense Prompt option 10 messages
UI - Inventory / Character navigation 2 messages
Combat feel - Mid-air attack 12 messages
Use Move Up key to climb up when hanging on ledges? 4 messages
QOL - We need toggle to run ! 6 messages