const Enemy = struct {
position: Vector2,
size: f32,
speed: f32,
};
const Game = struct {
frame: usize,
choosingMap: bool,
health: usize,
maps: std.ArrayList(Map),
enemies: std.ArrayList(Enemy),
};
var game: Game = undefined;
const enemy = Enemy{
.position = Vector2.init(0, 300),
.size = 8,
.speed = 1,
};
try game.enemies.append(enemy);
for (game.enemies.items) |enemy| {
enemy.position = enemy.position.moveTowards(Vector2.init(1000, 1000), 1);
}
when i try to compile im getting error
src/main.zig:71:14: error: cannot assign to constant
enemy.position = enemy.position.moveTowards(Vector2.init(1000, 1000), 1);