#regarding Reimu's Great Exorcism

6 messages · Page 1 of 1 (latest)

amber mesa
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The addition of taiko no tatsujin Reimu's Great Exorcism is a refreshing experience from constant battle grinding.
However many agree that a lot of notes in basically every song have poor mapping. Bunch of them completely miss the actual beat the music has and others just make it feel off with their placement
not only that, but actual notes' internal timings are off as well, often times you see AwesomeL on the note that just barely started touching the marker.

And a cherry on top is poor performance. Seriously, many notes have choppy movement, which completely throws off the calculation of timing when the notes are relatively slow (just play Sporadically Margaret, you'll see what I mean)

Please, improve overall performance of RGE, it's not fun to play at times because of poor optimization...

edgy dock
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also maybe a custom character so it's not really reimu and reimu again

iron hamlet
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Make it a .01% chance for Marisa to appear in a song

hushed reef
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Someone suggested a while ago that the character you control should be the character that the song is based on, which would be cool if it ever happened

amber mesa
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well, to be completely honest, this post is not about visual improvements (like the new characters) or direct difficulty changes, but about general performance of the minigame.
I did grind out SSS Lunatic on everything to get a proper feel of the songs
and I can definitely say that mapping of basically every single song is off by a lot
about 1/5th of a second
which is terrible by standards of basically any well-known rhythm game

lunar obsidian
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I don't even like to play this minigame due to how awful the mapping is, it feels so off no matter what offset i use