Hello, Wanted to Improve Off Doremy's Idea.
So My Last Idea Wasn't Exactly the Best, So Here is a Better One.
Basically, Doremy Mentioned a System Were You Use "Defense" Teams controlled by the AI, while You Use Your "Offense" Teams Controlled by You to Attack Other Defense Teams.
The More Defense Teams You Defeat, the More EXP and Rewards You Get, Most Notably Seal and God Crystals.
I Wanted to Improve On That:
A: Make a Ranking/Matchmaking System that Pits Whales against Whales and F2Ps Against F2Ps.
The Purpose is To Ensure the Newbie who Just Rolled Youmu as Their 1st Character doesn't get Washed by the Whale who MLBed Hifuu Flandre with Incense Burners and WoSD Story Cards.
The Variables would ideally be How Many Characters you have, what rarity are they, are they MLBED, etc.
B:Just Remove Storycards Entirely, for the Sake of Balance.
Storycards May Be a Problem, Which Is Why I Propose to Just Remove Them Entirely. This Way, You Have to be Extra Careful with Which Characters you Use.
As per Doremy's Post, if Units from Your Defense OR Offense Team gets Killed, They Stay Dead for the Remainder of the Season.
C: Limit Epic, Relic, and Possibly Ultra Fes to Defense Team.
Another Idea, if the Storycard Ban Wasn't enough, Perhaps limiting the top Tiers to Be Defense would Make it More Fair.
It would encourage players to use the outdated characters More, but the success of this idea is dependent on HOW Well the AI Uses Game Mechanics.
That Should Be It. Any ideas?