#Aid Last Word Ideas
8 messages Β· Page 1 of 1 (latest)
Yeah, this or maybe restoring skills would probably make Aid characters more useful
Yeah
Never thought of restoring skills but yes, I like that too
Honestly, an Aid that dispels locks on spirit power or barriers(and adds a level of graze) would be really cool
Like be honest
Imma take actions
JUNKO A15
SUPPORT TYPE
Hello
It's me, Junko
The one only can purified anything
Hehehe... This maybe a long story and i will explain how this is going
SKILLS: Bullet of Pure (Unbind/Remove 2 Locks to self, Level 2 Yin attack 3 turns to Party) (7 Turns to be use again)
Laser of Pure
(0.75 Spirit boost to party, Grants Quick To self, level 2 Accuracy to Party 3 turns) (3 turns to use again)
Light of Pure
(Unbind/Remove 1 Lock to Party, all target critical defense down 4 levels 2 turn, Critical attack Up 4 levels 2 turn to party) (5 turns to use again)
πππππππππππ
Ok listen
Since Junko is PURE
it will be great as a Healer and Supporter Together
Cause you know Unbinds Sounds like pure the locks or unlock the bind Debuff and Also the pure can support the team to
I mean the Last Word should be an Aid Last word
TOTAL PURE
(aid type)
(Yin attack to Party Level 10, 1 turn)
(Yang attack to Party level 10, 1 turn)
(Critical attack to Party Levels 10, 1 turn)
(Critical Accuracy to party Levels 10, 1 turn)
Remove 1 Locks Debuff/Unbinds Locks
I had this kind of discussion once in the facebook group and it was pretty neat
There could honestly be a lot of strategic potential on aid cards, even just regular aid spellcards
If aid spellcards or last words could do things like party barrier restore, party spirit power up, party lock removal, spellcard restoration, it would actually be very powerful, not meta-changing, but still pretty good for utility
Another thing that they could do for aid spellcards would be refreshing skill cooldowns, 7 turn cd on certain characters do kill their capacity in certain stages, but with a cooldown refresh would change things up a bit more
I'll just throw my Lil idea
What if a aid lastword was a full team heal/revive at the expense of units life it wouldn't restore spell cards but it could save some runs