#Aid Last Word Ideas

8 messages Β· Page 1 of 1 (latest)

pearl sparrow
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I feel like it would be good for the friends who have aid Last Words to be able to restore their teammates Spell Cards, so that way Aid Last Words could be buffed significantly, because that really holds some characters back

mellow moat
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Yeah, this or maybe restoring skills would probably make Aid characters more useful

viral sparrow
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Yeah

pearl sparrow
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Never thought of restoring skills but yes, I like that too

viral sparrow
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Honestly, an Aid that dispels locks on spirit power or barriers(and adds a level of graze) would be really cool

river lava
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Like be honest
Imma take actions

JUNKO A15
SUPPORT TYPE
Hello
It's me, Junko
The one only can purified anything
Hehehe... This maybe a long story and i will explain how this is going

SKILLS: Bullet of Pure (Unbind/Remove 2 Locks to self, Level 2 Yin attack 3 turns to Party) (7 Turns to be use again)

Laser of Pure
(0.75 Spirit boost to party, Grants Quick To self, level 2 Accuracy to Party 3 turns) (3 turns to use again)

Light of Pure
(Unbind/Remove 1 Lock to Party, all target critical defense down 4 levels 2 turn, Critical attack Up 4 levels 2 turn to party) (5 turns to use again)
πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ•πŸŒ•

Ok listen
Since Junko is PURE
it will be great as a Healer and Supporter Together
Cause you know Unbinds Sounds like pure the locks or unlock the bind Debuff and Also the pure can support the team to

I mean the Last Word should be an Aid Last word

TOTAL PURE
(aid type)
(Yin attack to Party Level 10, 1 turn)
(Yang attack to Party level 10, 1 turn)
(Critical attack to Party Levels 10, 1 turn)
(Critical Accuracy to party Levels 10, 1 turn)
Remove 1 Locks Debuff/Unbinds Locks

smoky hatch
#

I had this kind of discussion once in the facebook group and it was pretty neat

There could honestly be a lot of strategic potential on aid cards, even just regular aid spellcards

If aid spellcards or last words could do things like party barrier restore, party spirit power up, party lock removal, spellcard restoration, it would actually be very powerful, not meta-changing, but still pretty good for utility

Another thing that they could do for aid spellcards would be refreshing skill cooldowns, 7 turn cd on certain characters do kill their capacity in certain stages, but with a cooldown refresh would change things up a bit more

quaint ginkgo
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I'll just throw my Lil idea
What if a aid lastword was a full team heal/revive at the expense of units life it wouldn't restore spell cards but it could save some runs