#Water EX

85 messages · Page 1 of 1 (latest)

elder yarrow
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Post your Water EX Comps here.

Requirements

  • Submit a video and screenshots of your comp
  • Videos and screenshots should clearly show character requirements, story cards, as well as proof of farming consistency
  • Water EX comps require 200 runs in total without failure

https://gamepress.gg/lostword/guide/water-ex-battle-stage-info

Touhou LostWord Wiki - GamePress

Touhou LostWord Wiki, Database, News, and Community for the Touhou LostWord Player.

orchid monolith
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https://www.youtube.com/watch?v=yCnzqFgAUFo
29P total, 5P Power swap link, B2 Junko, L1 Cirno, L1 Murasa

Junko Story Cards: WoSD, PaN are Yin Hard stat sticks, MSM for LW
Cirno Story Cards: WoSD, Thunder Beat, Protection of Cerpinus, Undercover Reporter, Worlds in Hand
Thunder Beat and Undercover Reporter are used as agility stat sticks to outspeed Murasa. Protection of Cerpinus is a 3 turn agility card, used to let Cirno accumulate agility buffs in the last 3 turns

Minimitsu Story Cards: Yang Atk stat stick, 3 yang attack up, Ordinary Magician, Miracle Mallet, SGotS

Turn 1: Swap Junko in, Junko skill 3, 3 graze, 2P SC1 targeting Marisa
Cirno: 3 Graze, SC1
Murasa: 3 Graze Sc2

Turn 2:
Junko: 3P LW
Cirno: 2P LW
Murasa: SC3

Turn 3:
Junko: 1 Graze, Spread shot
Cirno: 1 Graze, Spread shot
Murasa: 1 Graze, 2P LW

Turn 4:
Junko: Skill 1 and 2 targeting Youmu, 3P LW,
Cirno: 1P SC3
Murasa: SC4 targeting Alice

Turn 5:
Junko Spread shot
Cirno LW
Murasa: 2P LW

Turn 6
Junko 3P LW
Cirno 3P LW
Murasa: 1P LW

Junko Story Cards: WoSD, PaN are Yin Hard stat sticks, MSM for LW
Cirno Story Cards: WoSD, Thunder Beat, Protection of Cerpinus, Undercover Reporter, Worlds in Hand
Thunder Beat and Undercover Reporter are used as agility stat sticks, primarily to outspeed Minamitsu. Protection of Cerpinus is a 3 turn agility card, used to let Cirno accumulate ...

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tried decreasing the comp reqs a decent amount. no Bloody Order required

i didnt test if Touhou LostWord SC can replace cirno's Protection of Cerpinus, but im pretty sure it can be replaced since cirno doesnt need damage, and its only a 15 agility difference between the 2 cards

better stat sticks are possible on Junko, but i just used PaN as a farmable option

glass pecan
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Water EX C3 Yukari Yakumo swap solo.
Characters used: P Swap character frontline, C3 Yukari Yakumo backline.

P swapper cards are irrelevant.
Yukari cards:
SC1: P card (Ideally Dancer in the Puddle/WoSD)
SC2: bullet boost (Ideally, Frozen-over Gensokyo or Froggy Hat)
SC3: Same as SC1
SC4: WoSD
LW: P card. WoSD is preferred.
Yukari pre-requisites: R5 is preferred. Orange Heart is used. No incense.

T1: Swap to C3 Yukari. Use S2, graze 3 times, and use P3 SC1.
T2: Use S3, graze 2 times, and use P3 SC2 on Alice (should kill)
T3: P1 spread shot on Gardener (should FB). Graze irrelevant here.
T4: Use S1. Use P2 LW. Kills Alice + Breaks 1 Gardener Gauge.
T5: P3 SC3 (FBs Marisa)
T6: Use S3, graze twice. P3 SC4 (Kills Marisa lol)
T7: Use S2, P3 spread on Gardener.
T8: P3 LW (Should kill Marisa and break Gardener 2nd gauge.)
T9: P3 Spread (FBs Gardener)
T10: FA

Video: https://youtu.be/VeYZDOSE8S0

13 SP is the bare minimum needed.
Characters used: P Swap character frontline, C3 Yukari Yakumo backline.

P swapper cards are irrelevant.
Yukari cards:
SC1: P card (Ideally Dancer in the Puddle/WoSD)
SC2: bullet boost (Ideally, Frozen-over Gensokyo or Froggy Hat)
SC3: Same as SC1
SC4: WoSD
LW: P card. WoSD is preferred.
Yukari pre-requisites...

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dark talon
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@ashen loom
16 SP A7 Yukari + E1 Koakuma Water EX farm
https://www.youtube.com/watch?v=Z6jGWji7toE
Story Card Setup:
Koakuma:
SC1: MLB Miracle Mallet
SC2: 1.5+ Spirit Power UP card (Midnight Tea, It's Spring, Witch of Scarlet Dreams, etc.)
SC3: MLB Puppeteer and Necromancer
SC4: +1 Barrier card (Rabbit of Good Fortune, Attack of the Giants, etc.)
SC5: Worlds in Hand
Yukari:
SC1: Party-wide +1 Barrier (Moriya Anniversary, Great Suwa War, etc.)
SC2: Either Underworld Party Night or Moriya Anniversary
SC3: +2 Accuracy Card (Valued Tools of the Trade, Froggy Hat, etc.)
SC4: Party-wide +1 Barrier (Moriya Anniversary, Great Suwa War, etc.)
SC5: MLB The Secret God of the Sky

Character Requirements:
Both characters MLB Level 100 Rank 5 1*, skills maxed. Story cards do not need to be MLB or enhanced unless specified. No superior enhance needed, pink heart not needed. (PCB Yukari overkills by a ridiculous margin anyways, so there is lots of room for unoptimized stats)

Notes:

  • There is a theoretical chance of failure on Turn 1 if Gardener gets delayed, and all three enemies attack PCB Yukari, and Gardener lands a lot of critical hits, killing Yukari. Personally, in the 350+ runs I've done with this farm, I've never experienced this. To avoid this, replace Koakuma's SC4 card with a Party-wide +1 barrier card, and graze thrice on PCB Yukari on Turn 1.
  • There is a faster and cheaper card wise farm if you put a power link character in front of Koakuma and switch her in on turn 1, it's virtually identical to the current setup if you start from Turn 3 and nuke Gardener's final gauge on Turn 6 (the turn where Koakuma full breaks her). For this modification, you don't need any Moriya Anniversary cards, (you still need a non MLB Worlds in Hand unfortunately)
  • butler added to water ex core unit when
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Turn Strategy:
Turn 1:
Koakuma: Graze once, target Marisa, SC2
Yukari: Graze twice, target Marisa, SC1
Turn 2:
Koakuma: Graze thrice, SC4
Yukari: Graze thrice, SC4
Turn 3:
Koakuma: Boost thrice, graze twice, SC1
Yukari: Graze twice, SC2
Turn 4:
Koakuma: All skills, Graze twice, boost once, SC3
Yukari: Skill 2 (Use Koakuma's skills first to remove her skill lock), Graze twice, Spread Shot
From this turn onwards, you can either graze as often as possible or never (both will work, grazing as often as possible is a little safer since it will deal the most damage but I have not experienced any inconsistencies even when not grazing at all. The point of this is if you have worse stat sticks/purple hearted characters, you can still do enough damage)
Turn 5:
Koakuma: Boost twice, LW
Yukari: Skill 1, Boost twice, LW
Turn 6:
Koakuma: Boost twice, LW
Yukari: Target Gardener, Skill 3, Boost once, SC3
Turn 7:
Koakuma: Skill 2, Spread Shot
Yukari: Boost once, LW
Turn 8:
Skill 3, Boost thrice, LW
Yukari: Spread shot
Turn 9:
Koakuma: Skill 1, any shot
Yukari: Skills 1 and 2, Boost thrice, LW

dark talon
# dark talon <@457007027269664768> 16 SP A7 Yukari + E1 Koakuma Water EX farm https://www.yo...

@ashen loom
Replace Koa SC4 with a Party-wide +1 Barrier (Moriya Anniversary, Great Suwa War, etc.) and A7 Yukari should graze once more during turn 1. Comp hasn't failed yet but I saw Yukari take 4k damage from Gardener which is a little worrying. If you're okay with a possibly slightly inconsistent comp not doing this replacement is probably fine as well (I've used the original comp for 400ish runs now and it hasn't failed yet).

latent wolf
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Water Ex 26SP 6 turn farm: MV Remilia + A11 Koishi + C3 Yuakri(LB0) + P switch(LB0)

MV Remilia (Rank 5, skills 10/10/10, frontline)
SC2/4: Midnight Tea +10
LW: Underworld Party Night +10
SC1/3: Stack sticks (Midnight Tea +6, Anniverasry at the SDM +6)

A11 Koishi (Rank 4, skills 8/5/9, frontline)
SC2/LW: Unknown Barrier Team +10
SC1/3/4: Stack Sticks (WOSD+0, Boo+10, Unknown Barrier Team +10)

P switch cards/skills can be any (frontline)

C3 Yuakri (Rank 4, skills 10/10/10, backline)
SC1: WOSD+10
SC2: Resort Stars+10

Turn 1:
P Switch to Yukari, skill 1&2, graze 2, Spread Shot @Marissa
Koishi: skill 1&2&3, graze 2, SC2 w [Unknown Barrier Team]
Remilia: skill 2, graze 1, P3 SC2 w [Midnight Tea] @Youmu
-> Full Break Alice & Youmu
Turn 2:
Yukari graze 1, Spread Shot @Youmu
Koishi: graze 1, P3 LW w [Unknown Barrier Team]
Remilia: skill 1, Focus Shot @Marissa
-> Gauge break: Alice(0) & Youmu(1)
Turn 3:
Yukari: graze 2, P3 SC2 w [Resort Stars] @Youmu
Koishi: graze 1, Spread Shot
Remilia: skill 3, graze 1, P3 SC4 w [Midnight Tea] @Youmu
-> Full Break Alice & Youmu
4. Yukari graze 1, Focus Shot @Youmu
Koishi: Spread Shot
Remilia: graze 1 P3 LW w [Underworld Party Night]
-> kill Alice, Gauge Break Youmu(0) & Marissa(0)
5. Yukari P3 SC2 w [Resort Stars] @Youmu
Koishi: skill 1&2 P3 LW w [Unknown Barrier Team]
Remilia: P3 LW w [Underworld Party Night]
-> kill Marissa, Full Break Youmu
6. Yukari: skill 1&2 graze 3 P3 Focus Shot @Youmu
Koishi: graze 3 P3 LW w [Unknown Barrier Team]
Remilia: P2 LW w [Underworld Party Night]
-> kill Youmu

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Posted this as I didn't see any strats in gamepress for MV Remilia nor A11 Koishi, both of which are great for WaterEx. Didn't try to optimize to the minimum requirements, so just posted what I used for reference

silver pelican
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Water EX 24SP 5 turn farm, 1:42 :
C3 Hecatia + Otohime
Comp details are in the txt

https://youtu.be/wcYeLRRYg3w

original image link : https://www.pixiv.net/en/artworks/72776970#1
I do not own it by any means, and if you want me to change it, please be sure to contact me!

All Hecatias are good, change my mind
And wow, both Hecc combo really well with other units and they have lit synergies, hope that'd hold true for Moon Hecc
Anyways, a gotta go fast comp...

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sinful orchid
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For those who are new to the Game I made a Water EX Farm only using General Pool Friends and limited Story Cards,
https://youtu.be/D9eRNkycsug

I was away from my phone when it ticked over to 200. However caught 151 on Video. Done post Combat mechanics buff, but would work fine before hand.

Self imposed Rules: General Pool Characters Only, 1 of each MLB 5 Star story cards which have been available in the general pool for over a year.

No Event Story cards from events or Main Story past 4.2.2 (I have 1, Nameless Adventure's which is at level 6 used as a Yang Up continuation). Unfortunately I only have 1 Ichirn who was bricked for Reimu L1 EX. Ichirin Does a lot of damage I am pretty sure a 8SP Ichirin would be able to work, hard part I suspect is getting the damage required to gauge break/kill Alice on turns 3 and 5. On Narzin Spell card 4, Moriya Anniversary complete Water EX for the first time.

The team is totally shielded from damage during this run so is reliable. Get the first Moriya Anniversary through completing the stage for the first time.

Turn 1: Swap SP friend out for Narzin.
Nazrin, Use all Skills, Graze 2. Boost 3, Spell Card 1
Murasa, Graze 2, Boost 1, Spell card 2 on Marisa
Ichirin, Graze 2, Boost 1, Spell card 1 on Marisa. Marisa is now barrier broken.

Turn 2:
Nazrin, Graze 2, Boost 2 Spell Card on Marisa.
Murasa, Graze 2, Boost 2, Spell Card 1.
Ichirin, Graze2, Spell Card 2
Marisa's Gauge Breaks.

Turn 3
Nazrin, Spell Card 4 on Alice.
Murasa, Boost 3, Last Word.
Ichirin, Boost 2, Last Word.
Marisa Dies, Gauge break on Alice and Youmu.

Turn 4:
Nazrin, Graze 1, Boost 3, Spell Card 3
Murasa, Graze 1, Boost 2, Spell Card 4 on Youmu.
Ichirin, Graze 1, Boost 3, Spell Card 4.
Youmu now has all barriers broken.

SP 33, Possibly 29. Water EX General Pool Friends with Low story cards.

General Farm for Water EX. Myoun Temple crew reporting on deck!

Something to do on 1/2 Exp week with no increase in drop Rates:
Rules: General Pool Characters Only 1 of Each MLB 5 Star story cards which have been in the general pool.

No Event Story cards from events or Ma...

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Continue From Above

Turn 5:
Nazrin, Skill 1, Spread Shot on Youmu.
Murasa, Boost 0 Last Word.
Ichirin, Boost 2 Last Word.

Turn 6:
Nazrin, Skill 2, Boost 3 Last Word.
Murasa, Boost 3 Last Word.
Ichirin, Boost 3 Spell card 3 on Youmu.
Youmu's Barriers are broken.

Turn 7:
Nazrin, Attack Youmu Boost if Able
Murasa, Activate all Skills Attack Youmu Boost if Able
Ichirin, Activate Boost 3 Attack Youmu

rigid vector
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https://youtu.be/1Jkm2ROulk8

Same stuff as above but 28SP comp with the Ichirin, Minamitsu, and Nazrin

Heavier Story Card Requirements (Ability Cards?, World's in Hand, Myouren Temple Anni) but works pretty well

This may work with a non-bricked Minamitsu but she's bricked because brain issue from me

Yes, it's a Gen only Farm comp for Water EX, where we all get skill (issued) locked

Took me a while, but I managed to adjust it to get:

1 fail after 300+ runs

This also lasts quite a while on replay, every round nearly hitting 3 minutes, which meant that this could become a perpetual farm for pink heart

The were failed attempts where I tried...

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ashen loom
lucid jolt
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True solo 8sp C3 Yukari water ex (may not be final version, this one has 1 in 625 fail rate and have ideas to possibly make 100% consistent. Will update if I do make it work)

Story cards:
WOSD, Frozen over Gensokyo, WOSD, Tropico Fantasia, Resort Star

Turn 1: SC1
Turn 2: 3 graze, 2P SC3
Turn 3: 1P spread shot on Alice
Turn 4: SC4 on Alice
Turn 5: Graze thrice, 1P spread shot on Youmu
Turn 6: 3P LW
Turn 7: All skills, graze twice, 3P SC2 on Marisa
Turn 8: Graze twice, 3P spread shot on Youmu
Turn 9: 1P spread shot on Youmu
Turn 10: 3P LW
Turn 11: Skill 3, Graze once, 1P spread shot
Turn 12: Skills 1 and 2, Graze once, 3P LW

https://youtu.be/AfHg45S3Oe8

Not the final, final version due to this having a 1 in 625 failure rate and have one more idea that could make this 100% consistent. Other than that this is just a placeholder for now.

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lucid jolt
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Forgot to add a screenshot, my bad

lucid jolt
# lucid jolt True solo 8sp C3 Yukari water ex (may not be final version, this one has 1 in 62...

https://youtu.be/_JdNhpeJOE8
Update to the previous comp, turn 5 now only has 2 grazes and SC4 is replaced with Froggy hat. I show in the video that the LW card is flexible which is also stated in the description.

This is the update of a previous version I made. Literally the same turns apart from one graze and slightly different cards, mfw useless gacha cards better than overpowered cq cards. Haven't ran the full 200 runs but looks promising already. LW card can be changed for any 35% up liquid card which is just wtf, burners however do seem to be necess...

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dark talon
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sorry forgot the other screenshot

shut crypt
dull crypt
earnest otter
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The video will magically appear In 5 hours HeccShocked

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E1 Koakuma:3graze sc1 -> Marisa
MV Satori     :3graze sc1 -> Marisa

Turn2:
E1 Koakuma:Skill 3,2,1 2graze 3p Sc3 Marisa
MV Satori     :Skill 1,2 2graze 3p Sc3 Marisa

Turn3:
E1 Koakuma: 2p LW
MV Satori     : 1graze 3p LW

Turn4:
E1 Koakuma:2graze Sc2
MV Satori     :2graze Sc2

Turn5:
E1 Koakuma: Skill 2, 2p LW
MV Satori     : 3p Sc4

Turn6:
E1 Koakuma: spread
MV Satori     : 3p LW

Turn 7: 
E1 Koakuma: Skill 1,3 3 graze 3p LW
MV Satori     : Skill 3,2,1 3 graze 3p LW
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Cards used:

E1 Koakuma:
Sc1: Witch of Scarlet Dreams +10
Sc2: Witch of Scarlet Dreams +10
Sc3:Worlds in Hand +10
Sc4: Thunder Beat +10
LW : Nameless Adventurers

L80 Satori:
Sc1: How Irrational +10
Sc2: New Year's Shrine Anni VI +10
Sc3: Witch of Scarlet Dreams +10
Sc4: It's Spring +10
LW: Worlds in hand +10
#
Notes:
Koakuma doesn't need any incense but mv satori does,
Koakuma should outspeed kemoji at first two turns ```
earnest otter
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Something cool will show up here HeccShocked

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Turn1:
E1 Koakuma: 3 graze Sc 1 to Marisa
A7 Yuyuko:  3 graze Sc 1


Turn2:
E1 Koakuma: Skill 1,2,3 2 graze 3p Sc3 to Marisa
A7 Yuyuko : Skill 1,3 2 graze 2p sc 4 to Marisa

Turn3:
E1 Koakuma: 2p Lw
A7 Yuyuko : 1p Lw

Turn4:
E1 Koakuma: 2 graze 3p Sc 2
A7 Yuyuko : 2 graze 2p Sc3

Turn5:
E1 Koakuma: Skill 2 2p Lw
A7 Yuyuko : Skill 1,3 1p Lw

Turn6:
E1 Koakuma: Skill 3 3p Lw
A7 Yuyuko : 3p Lw
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E1 Koakuma:
Sc1: Witch of Scarlet Dreams +10
Sc2: Ability Cards? +10
Sc3: Worlds in Hand +10
Sc4: Thunder Beat +10
Lw : Worlds in Hand +10

A7 Yuyuko:
Sc1: Midnight Tea +10
Sc2: Dropping Keystones +10
Sc3: New Year Shrine Anniversary +0
Sc4: New Year Shrine Anniversary +0
Lw : My Favorites +10
earnest otter
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E1 Koakuma
1* MLB :
Unit Level: 100
Rank Level: 5
Skill Levels ( 10/10/10):
Friendship Level (Pink Heart):
Superior Enhancement:
A7 Yuyuko
1* MLB :
Unit Level: 100
Rank Level: 5
Skill Levels ( 10/10/10):
Friendship Level (Pink Heart):
Superior Enhancement : 20yin / 20yin def
earnest otter
earnest otter
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Water ex Solo clear (not a farm comp)

junior sky
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Wait, is it still fine to post your water ex comp here?

obtuse cobalt
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Yes, as long as it follows the requirements that the pinned message mentions.

junior sky
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Noted

heady island
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uhhh guys

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Does this count toward the 200 runs

junior sky
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I also feel like 200 runs is abit too much the units will likely be exhausted

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Or that's mine at least...they get tired at around 60-70 runs

heady island
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Alright I know what you might be thinking “both the disconnection screen and the 3rd screenshot have 77 battles you faker that screenshot the same run twice”

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err you can see that the sp is different if you think I am cheating i guess...? (and also the drops are different)

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Do tell me if I am still under suspect though I can do another 70 runs

obtuse cobalt
heady island
junior sky
dull crypt
# junior sky Oh thank God

Yeah on most case-scenarios units moralle will be fully depleted before reaching the needed runs and you may not want your Friend become Purple Hearted

earnest otter
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Water ex DUO 6t 15sp(24p) with
L80 Youmu (12sp)
L1 Urumi (12sp)

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i failed math

shut crypt
earnest otter
earnest otter
earnest otter
jaunty thorn
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This composition is originally made by emerald.42.
https://youtu.be/TBwxtdtxO_I?si=cg8C8-AeRf7FxLmw

All Story Cards are max Limit Break and Enhance Lvl 10.

C3 Kogasa Tatara
Level 100
Max Enhanced.
Rank 5
Awaken 5 Stars
Skills Lvl 10/10/10
Friendship Lvl Pink
Story Cards:
Spell Card 1: Let the Oil Money Flow
Spell Card 2: Shooting Star Magicia...

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arctic trellis
ocean mortar
opal rampart
ocean mortar
arctic trellis
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10sp 4t C3 Yuyuko/C3 Yukari farm
https://youtu.be/sSaFfBiKKaU?si=LvIQd1NxGuFMDO85

Since Myon has focus up...so yeah, Sisters' Endless Sightseeing time.

Setup Cards
C3 Yukari
SC1/3/4: Yang-def sticks
SC2: Dance in Puddle +10 (probably any P up cards)
LW: Beach Sanshoku Geidontei +10

C3 Yuyuko
SC2/3: Yang-agi sticks
SC1: Two Girls Rock Band +10
SC4: An Ability? +10
LW: Sisters' Endless Sightseeing +10

Turn by turn
T1
C3 Yuka...

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