#Beyond 3.15
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- modifiers
Blighted: Every default protection heart will become a tortured heart
Fatigued: Every minute spent on a floor increases the amount of health enemies spawn with (multiplier resets and timer pauses while in boss rest area)
Fragile: All starting heart containers are converted into protection hearts
Hexxed: High chance to decrease your stats upon taking damage
Oblivious: Damage received from traps is always lethal
Unfocused: None critical hits have a chance to be much weaker than normal
Unlucky: Failed attempts at a bandit box will reduce luck
update 1.1:
- reduced Fatigued's max to +20% HP/MIN
- rewrote a lot of the code of the Fatigued modifier
- added sound cues and display messages to Fatigued for when it activates every minute or gets paused after beating a boss