by taking advantage of the wisp and other small enemies like slimes or bats we can make a summoner class how it would work is with a staff or other magical item wed be able to summon 3 small monsters to start off with (being the green bat, slime, and wisp) to summon them you would need manna 1 manna per summon you can change the the summon to give it more hp (hp being the amount of times it can run in to an enemy) you can have a max of 3 summons that you can have out at once with the ability to increase this number latter by picking up the right relics relics and hold 4 manna to summon them you would use the top grip on quest controllers to change what monster you summon you'd need to press bottom grip of the quest controller now lets move on to stats that you start off with
Summon Hp: 1-3
Max summons: 3
Staff damage: 4
summon damage: 4
Evasion: 0%
Luck: 0%
Discount: 0%
now lets go and see what some relics will do
bamboo firecracker: wen a slime with 2 hp or more expires splits into 2 smaller slims with half the hp it was summoned with
forge embers: give all summons a 50% chance to burn foes
dead weight: make all summons move slower but have +1 Hp
swollen tick: wen summon expires it explodes in to a cloud of deadly spores
pristine fletching: make all summons move faster
golden tooth: make all summons do +1 damage
omonis fingerprint: +1 max summon
Bloody fingerprint: give all summons +1 hp