This is a thread about brainstorming what the reskinned enemies in the depths could do instead of... just being a boring reskin
If you'd like to talk about balancing, give some criticism on something, feel free to. This is a thread for discussion, so don't feel nervous about talking about anything.
Skeleton : If you don't parry them during their jump attack, shoot up crystal spikes around the skeleton in the exact pattern that Dead Weight uses. The skeletons would also be able to leap farther than normal, leap, then teleport on the player, catching them off guard, so the only way to avoid the attack is parry.
Ceiling Snipers : They are invincible to any means of attack, and the only way to damage them is by parrying their shots back towards them.
Great Spiker Slimes : They have a passive crystal shield with that can tank 2 hits upon breaking, Explosions cannot break this shield. Upon death, they could give nearby enemies a shield, that would tank 1 hit. Explosions would be able to pierce this weaker type of shield.
Elementals : Upon getting in melee range, the elemental summons damaging spikes all around themself so you cannot hit them with melee. They will cease fire but be protected, and put down the spikes once you get out of melee range so you have to have a ranged duel with them. * If you manage to hit them during their protected state, they are invincible to all melee attacks
Skulls : Dash in bursts, ending where they're not supposed to, suddenly lunging, etc, to make them more unpredictable. They will also have a shorter charge time.
Feel free to comment your ideas, and I'll edit them in after some discussion if we think that it's balanced / fun to fight / just not a mechanic that SLIGHTLY changes the enemies so you can just say ** " it's not entirely a reskin, because it can do ( thing that barely changes the combat between the enemy ) "**