#Relic idea: Foggy glasses
11 messages · Page 1 of 1 (latest)
Pretty sure ErThu said, that vision range would be a bitch to code. Might have been only about INCREASED range because of memory and spawns/generation though, don't fully remember.
Idk what, but I would change the upside. There are already so many relics that just boosts stats, and why would bad vision make you stronger (for example)?
I might come up with something else later✨️
Why does the monoptic lense make your damage swap between weapons?
Logic honestly isn’t necessary with an items full gimmick
I believe the issue was with increasing the distance due to needing to alter the rendering of things, this was mostly just an idea I had based on the idea that foggy glasses make it harder to see
The downside could alternatively be a massive hit to your evasion if sight range is too difficult
Because its a one-eye-lense, too improve your vision you have to swap between eyes.
Get the point tho,I just like it when it makes sense
Yeah that’s on me shitty choice for my example XD
It could be a speed boost, because you are being more frantic due to impaired vision
You become cartoonishly clumsy. You mighy dodge attacks by accident (improved evasion), but running into walls and breakable objects has a chance to damage you 😄
Oh god that would be EVIL for monkey movement players. I love it