#Things that I dislike about ancient dungeon

5 messages · Page 1 of 1 (latest)

ivory jungle
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First off, I just wanna say that these are all my opinions. I don’t want these things to change and I don’t expect them to. This is just my honest feedback.

  1. Crystal prism boss

Honestly I feel like this boss is kind of unoriginal. Just the idea of dodging attacks and then fighting waves of enemies is just boring. I wish it was an actual physical enemy that you had to fight.

  1. Myopic lens

I feel like this relic is kinda useless. It increases damage but alternates between your primary and secondary weapon. From what I’ve seen it completely decreases one weapons damage to 1 and increases the other and then alternates. This seems good at first but it’s very hard to keep track of, especially when you don’t know how often it alternates.

  1. Dead weight

I like dead weight. It’s one of my favorite relics. My only problem is how useless it is when you don’t have pristine fletching. Dead weight makes your ranged weapon fall to the ground so much faster it’s not even funny, but with pristine fletching it will still go fast. If you’re on the beast phase 1 with dead weight and no pristine fletching then it’s almost impossible to hit the eyes. The only way to do it is to stand under the eyes and even then it’s still very hard.

(Btw I just chose random tags because there’s no feedback tag or anything that matches what I had to say.)

strong parrot
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Still up voting because of the crystal boss though

worldly condor
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Crystal Prisom is definitely under developed, we just did not have enough time to make it satisfying. We'll most likely revisit in the future though

strong parrot
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yey