So, i was thinking of a chef idea.
How it'd work
- Add some new food.
- Make food combos.
- It could be a new room, sort of like merchant. (appearing every floor except rare occurances)
- You could cook stuff but to cook something you'd need some sort of drop from an enemy. (examples soon)
- Flesh could drop from enemys, and when using it to cook, can either cook it, or poison it.
- Poisoning could work as the following states: It will take the amount of hearts it would normally heal, but you can toss at an enemy to poison them them, doing following damages: Poison Apple: Does 9 damage to an enemy. Poison Steak: Does 15 damage to an enemy. Poison Dragonfruit: Does 30 Damage to an enemy. Golden Rotten Apple, Steak, and Dragonfruit do the same.
- On multiplayer, the cooking room only has a certain chance to spawn.
2 players: 50% chance.
3 players. 25% chance.
4 players: 12.5% chance. - There could be Bread and Toast.
Bread: Heals 1.5 hearts.
Toast. Heals 2.5 hearts.
Bread would be rare, and toast would be from the chef thing. - There could be an insight upgrade "Chefs Kiss"
Higher chance of successful cooking.