#Relics and Enemy Ideas

2 messages · Page 1 of 1 (latest)

lucid heart
#

I have a few ideas of Enemies and relics to add to the game.
Enemies first:

  1. A zombie that lives in a pot. Once you hit the pot, he starts hopping at you in the pot. He has armor everywhere including the pot. If he gets close enough he will take out an axe and slam it on the ground. If you get too far away he will start to spin at you going slightly faster than the player until he catches up. The way to kill him is using orbs or breaking the pot around his body which has a lot of HP. (PS. This is a mini boss and really rare you would only find like 1 per dungeon if not even that.)
  2. Not my idea but a re-add. The possessed vine was really fun to fight when you found him. I think that adding him back with a little bit of new abilities would be cool. Like it could shoot bats at you and shoot acid more frequently.
  3. Not really an enemy. It is a small owl that is really rare. You are supposed to hit it. When you do, it disappears and you have to find it more times. You can find it in secrets, or boss rooms. If you find it all 3 times, then it will disappear finally and drop loot like relics, keys, coins, ETC.
  4. An armored skeleton with a hammer that can slam the ground and bring up skulls. You have to get in close for this mini-boss. (Also another very rare enemy.)
  5. Another boss to be an alternative to the rabid bestiary. the possessed armors big brother. Instead of parries you have to dodge and then once its sword is stuck in the ground you have to hit it. It will telport around aand summon just like the book but it will have more hp and different mechanics.
#

I couldnt post all of them at once so here is the part 2