#“ragdoll” knockback

3 messages · Page 1 of 1 (latest)

lunar flax
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implement a system where upon taking knockback enemies will not just take the hit and get shoved, but actually roll around and get stunned for a bit. Obviously the actual knock amount would have to be reduced but i’m looking for something like if you hit an enemy really hard with your sword it would go flying and rolling around. This would only apply do damaging sources, crossbow pushing would still be the same

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This is especially strange on skeletons where if they are still running they’ll just take the hit like it’s nothing

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Obviously this would make the game too easy and need rebalancing