#Multiplayer Relic Distribution

3 messages · Page 1 of 1 (latest)

fleet schooner
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1st Option: I have had way too many multiplayer games where there’s a general lack of relics or one crossbow whos hogging like fifteen relics and the one sword main has a choice of taking the engagement ring or trying to get a knock-off show off achievement. I feel like a really easy way to help distribute this would be to have pedestals drop 4 items and chests drop 2 (and one player cant take them all), while moderately decreasing the number of them. That way, the player whos speedrunning ahead can still take the better relics while not hogging every single one.

2nd Option: Another way to go about this would be capping the number of relics someone can have to 3+ of someones current relics. For example, the best player can only have 3 or less more relics than the player with thr least relics. It makes players more cautious about just grabbing the first shit they say (im looking at you sword mains who pick up dead weight), and actually forces them to make choices.

3rd Option: Finally, my last suggestion to take care of this problem is reducing the number of rare items you get based on how many relics you have in a game. Who cares if you have ten slightly increased melee crit chances when the archer has an ascetics mark, glass cannon, and 5 wool slippers?

Either of these would work, but as of right now the relic distribution system is completely broken (and I speak as a perpetrator and victim of this issue.

waxen pike
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that's a good idea actually!

fathom mica
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4: Play without relics and leave them behind while you are the person speed running ahead.