#necromancer class

11 messages · Page 1 of 1 (latest)

fallow moat
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This class can collect souls from monsters they kill. Each soul will go into your staff.

The necromancer will start with 3 souls. They can spend 3 souls to fire an explosive shot dealing 7 damage to each enemy in the radius. The necromancer can swing the staff dealing 3 damage. However the necromancer will take double damage to bosses. The necromancer will start with only 2 heart to counter balance their power.

Hitting Y will open a menu which let's you pick what minion you would like to summon
The current minions I could think of are warrior, archer, psychic, brute

The warriors will have 25 hp it will fly towards enemies and swing at them dealing 3 damage but each Warrior will cost only 3 souls, they will take double damage to ranged attacks.

The archers will fly away from enemies. The archer will charge up an arrow for 3 seconds and fire the arrow dealing 8 damage each archer will only have 5 hp dying to almost everything. Each archer will cost 10 souls.

The psychic will be a skeleton that has a 3rd eye. The psychic will shoot a beam that brings enemies to them. If the psychic attempts to pick up an enemy that is attached to the terrain or attempting to pick up a boss the psychic will drag the psychic towards the enemy/boss for each second an enemy is being dragged it will take 3 damage. The psychic will punch enemies that are near them. Each punch will deal 10 damage on a cooldown of 5 second. The psychic will have 15 hp The psychic will cost 30 souls

The brute is a large zombie which will have a slime upon its shoulder

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The brute will have 3 attacks.

  1. the brute will do a slicing attack dealing 15 damage and dealing knockback to normal enemies (will not knockback enemies attached to walls or bosses)

  2. The brute will do a slamming attack doing an aoe wave dealing 8 damage to enemy. The wave will launch normal enemies upwards (not enemies attached to the terrain) if these enemies hit a roof they will take an extra 5 damage.

  3. The brute will throw the slime on its shoulder. The slime will just act like an average slime dealing 5 damage.

If the brute goes under 35% hp the brute will go into a rage mode. Attacking faster but will take triple damage.

The brute will have 50 hp and cost 65 souls.

Minions summoned will attack nearby enemies. If none are nearby they will follow the necromancer. If the necromancer takes damage they will stop fighting the enemy they were fighting and immediately charge towards the enemy that did damage to you.

(Any ghostly minions can fly over gaps but can't fly through walls)

To unlock the necromancer the player must beat the 1st floor in under 3 minutes.

If you have any suggestions or ideas for the necromancer let me know.

fallow moat
placid glade
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dam the other 2 weapon combos might as well not exist with how op/cool dis sounds

fallow moat
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I spent way too much time on this

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If it needs to be less op maybe you have 1 hp

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@glacial turtle i don't want to be annoying but how do you feel about this

fallow moat
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Boost

unborn trail
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I feel like it will get too easy later on if you get too much weapon damage and the basic explosion attack one-shots every enemy and gets more souls for you

fallow moat
fallow moat
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Boost x2