#Mage class

72 messages · Page 1 of 1 (latest)

rose sedge
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We all know this is coming eventually, so I've compiled ideas for how this would work.

Firstly, the idea of a staff that just cycles through spells is boring and overdone, as well as not being too interactive to be interesting... So I've come up with a solution:

Crystals!

Crystals can be equipped by putting them up into the staffs head, or in some cases, just by holding the crystal itself and activating it.

Along your waist are 4 crystals, two on each side. They are as follows, in order of left to right.

Ruby: shoots a concentrated fireball that does decent damage with the fire debuff. This is the default range attack.

Dark blue sapphire: shoots a slow moving fan of explosive orbs (much like the books of the library) that deal huge amounts of damage. This attack has a long cool down.

These are all ranged attacks as you may have noticed, but there is more I swear, keep in mind we have two more, which are actually my favorites that I came up with that offer a different style of attack than the other two.


Amber: this gem controls earth, and has two methods of attack. Pointing and using the trigger causes a line of spikes to erupt from the floor, controlled by your hand movements on the X and Z axis, meaning it only goes horizontally.
The second attack, is an AOE attack. Which is when you hit the staff onto the floor with the crystal equipped. This has a longer cool down.

Finally; the Permafrost Opal: wielding the power of ice, you can use a flurry of melee attacks to defend yourself from up close.
By using the trigger while it is equipped in the staff, it will allow you to use your staff as a mace that is cold to the touch, slowing opponents.

However, when the crystal is held in your bare hands, it turns into a shimmering sword of ice, which can be hit three times before shattering

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It should be noted that the mace is a one time use with a longer cooldown

ashen mantle
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What about a 1 use crystal that you can find to reanimate a dead monster to fight for you

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Sounds fun

glacial yarrow
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Awesome how much thought you put into this

rose sedge
glacial yarrow
rose sedge
ashen mantle
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also

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can the staff count as a melee weapon

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would
Do less damage of course than dagger/sword

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but could it operate as one

rose sedge
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Yhea, it was going to act like the crossbow where you could bop them with it, but it would do very little damage

Like, it's just a stick without an edge, doesn't do much ._.

ashen mantle
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imagine a mage melee only run

rose sedge
ashen mantle
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ez

rose sedge
radiant bramble
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Just a visual suggestion, but maybe change Amber to Topaz? Just feels better and a little more real, considering it’s actually part of the earth and not just really old tree sap…

rose sedge
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@cursive ember apologize for the ping.

But here's the mage concept we talked about, all put together.

Just thought to let you know so it doesn't get lost in the abyss

real phoenix
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Magic class is already coming out

cursive ember
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I've read it, I like the idea but I can't comment on anything yet, because we ourselves still need to tinker around with different mage mechanics until we find out something that works for us

silent flicker
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I wonder if there is a magic combo if it would be like the Scholars magic

rose sedge
rose sedge
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Call on me if you need ideas, I'm always willing

rose sedge
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E

radiant bramble
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A

azure chasm
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SPORTS

radiant bramble
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It’s

radiant bramble
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You ruined it

solid ibex
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they ruined it.

radiant bramble
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Valid

azure chasm
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Magic class but you make the spell yourself

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Type - Projectile -Element- Fire- Shape- Sphere

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Type - Buff -Element- Light- Shape- No shape

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Type - AOE -Element- Earth- Shape- Spike

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Yknow?

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my take on this

radiant bramble
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We were gonna do the EA sports thing but you cut it off

azure chasm
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A

candid blade
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It would be incredibly cool if one could do specific and intuitive movements with a staff to get a spell (e.g. pointing the staff at earth to get the earth element spell, or swiftly shaking the staff around for a spark, resulting in a fire element spell, optionally wind)*, but, of course, it would also be a big pain to both think of an original and memorable movement pattern for each spell, but also to make it work in the first place. My approach on the idea was that a trigger could make several runes of varying colours appear around the player, allowing him to point either the staff or the second hand at the rune to get the according spell.

*Also probably hold a trigger to prevent accidental spell casts

rose sedge
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Drawing with a staff would be quite difficult don't you think?

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Yes sure, it has the potential to be fun

But fighting is sorta... Octane and overwhelming sometimes. while that idea has potential, the Crystals would follow the "reloading" format

candid blade
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Overall, my idea was to make the mage class much harder than other classes, requiring more concentration, and rewarding the player by being a superior choice once the weapon combo has been completely mastered, but i understand that it would be unnecessary and kinda beginner-unfriendly, unbalanced, hard to make work, pretty much everything bad. Also, just in case, don't get me wrong, i like the crystal reload idea too. I'm just imagining how powerful would the player feel by knowing the movements and being able to survive with it.

And i didn't really mean drawing with the staff, but more like...pointing the staff at various locations doing various things. I will make up the patterns of all the 4 crystals you suggested so that i can more accurately demonstrate what i meant by the patterns:

Fire: Hold the trigger of the hand the staff is in and shake the staff from side to side for about one second until you get a spark. Then, you've got about half a second to aim at the opponent before your fireball is shot into the direction the staff pointed at.

Explosion: Hold the trigger of the hand the staff is in and point it up into the air. In a very short moment, lightning-ish energy can be seen on the staff. You've got about one second to point the staff at where you want the following stream of explosive orbs to go.

Earth: Hold the trigger of the...blah blah...and point the staff down at the floor. After a short time, your staff will appear to turn into stone. You have two options now. Either, you've got about half a second to point in the direction where you want the spikes to advance forward, or, you can touch the ground while the staff is from stone to make an AOE attack around you. The staff makes the previous variation of the attack if the ground is not touched in time.

Ice: hold the...blah blah...and touch the staff with your hand or vice-versa. Almost immediately, your staff turns into ice. There is a longer time window to attack an opponent.

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Now that i'm thinking about it, the mage class can be as overpowered as it wants, as long as its whole power is accordingly difficult to obtain. Perhaps learning a new spell (or obtaining a new crystal) after beating an area for the first time...

sonic basin
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we need it

rose sedge
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Boobs

radiant bramble
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Ayo?

rose sedge
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Dang, forgot I made this

rose sedge
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6 months,

M A N

tough lintel
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So it would be kinda like the Advanced magic mechanics in Waltz of the Wizard, with difficult and precise motions for each spell?

rose sedge
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And you know, a little bit of story about the scholar wouldn't be bad either

bold ore
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Maybe due to the fact that the mage has a lot of very ranged spells that allow them to stay away, they could start off with 2 hearts max, following the “feeble wizard” trope

rose sedge
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dunno how well that would work considering they cant protect themselves very well in close combat, as most of those skills have a cooldown

bold ore
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They could get a dagger, or the staff can do some damage in close combat

rose sedge
next sigil
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I think there should be a spell to remind people to breathe and blink

rose sedge
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its a verbal incantation thats so strong that all you have to say is "you are blinking" and "you are now manually breathing"

next sigil
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Yes

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And to remind people of their tongue

gusty mountain
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I get what you saying but how bout, spell book main weapon, u have 1 crystal to start with and some spells of that gem type already in the book. The book serves 2 purposes. 1. as you go along the dungeon you can find other crystals and spells along the way and the gems fit in a up down left right fashion on the book and you switch them out by putting the one u want in the middle. as for the spells they are pages that you collect as you go along. 2. the book has 4 slots for each gem, as you switch them out u use the trigger to pull up a radial wheel to select them. Now im sure your wondering, what about staffs and wands, well the method I proposed is hand casting, its faster, but the spells have less potency, with wands making the spells stronger and staffs the strongest, but each progressively slower. As for the crystals the wand can switch out at the base on the wand, whereas the staff switches out at the head. This all brings some interesting combos as to what kind of mage u start out as, healer, pyromancer etc. but also while hand casting might be better for solo cause speed, staff might be better for 4 man parties cause u can take the time.

rose sedge
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gonna be fr, im making a model in blender and i think reading this will take too long

gusty mountain
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all im saying is, its nice to talk about what would be cool, cause until it comes out, thats all we can do about it.

rose sedge
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Bro who just said "h" and left

tacit sparrow
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Based h