💡│modding-suggestions
GameHandler.IsPlatform()
C#
Function
Suggestion
sprites folder to load sprites without making an entire asset bundle
C#
Feature
Lua
Function
Suggestion
Template Mods
Feature
Suggestion
Make Mods Work Zipped or Unzipped
Feedback
Feature
Suggestion
brawler class
Weapon
Suggestion
Update ADVR modding tools
Suggestion
Arena functions
Lua
Suggestion
non first floor modded start rooms don't work
Bug
make ImpactHandler._materialToArrayId and _particleSystems public
Lua
Lua Exposure
Field
Suggestion
Expose InvincibiltySphere
Lua Exposure
allow modded rooms to be loaded in multiplayer
Feature
Suggestion
onPreFullReload()
C#
Function
Lua
Suggestion
change run modifier IDs to be characters instead of numbers
Lua
Suggestion
The JournalInterpreter does not load modded journal pages
C#
Bug
make SpeechbubbleNew._isOpen public
C#
Field
Suggestion
onPostObjectSpawn not triggering for objects that have been overrided by onPreObjectSpawn
Bug
Lua
Question
add helperMethods.GetHour(), helperMethods.GetMinute(), helperMethods.GetSecond(), and GetDayOfWeek
Lua
Feature
Lua Exposure
Suggestion
expose GrassCut
ADDED
expose AttachToCeiling
Lua Exposure
onPre/PostRefreshHomeBaseUIs
Lua
Feature
Suggestion
Expose .isButtonHeld() or .isTriggerHeld()
Misc
Question
Feature
Feedback
Lua Exposure
expose WorldGenConfig if possible
ADDED
expose MonolithDoor
ADDED
some mod loader function ideas
Function
Suggestion
Add an onEnemySpawn function.
Lua
Function
Suggestion
food should be a modular system
Suggestion
expose AudioManager.DungeonMusicInfo
ADDED
add a check in BossRoom.OnBossSpawnedNetwork to make sure BossInfo exists
C#
Suggestion
ADVR.onScryingDonate
ADDED
glowing
Suggestion
Make it so menu lobby weapons screen maxes the entries at 5-7 weapons then adds another row.
Weapon
Suggestion
Feedback
Lua Exposure
Visual
expose ButtonPOI
ADDED
status effects should stack
Feature
Suggestion
Friendly Fire
Function
Misc
Suggestion
onButtonPress reversed, onButtonRelease
Question
Lua
Feature
Suggestion
Feedback
temp buffs stack improperly in the base game
Bug
Suggestion
.CallFunctionIn() doesnt go through saves
Bug
VSCode plugin is wrong with currentKeys
Bug
Lua
Minor base lua asset bundle loading discrepancies
ADDED
Call onButtonPress with joystick clicks
Lua
Lua Exposure
Suggestion
vibrateonhighlight breaks on custom buttons
Bug
ADVR.spawnRequirement
Function
Suggestion
a more concise and flexible way to make overrides
Lua
Suggestion
remove the message in the logs when you use game.SpawnObject(obj)
ADDED
orb No Translation Found
Question
make clarence bot auto respond to "how do i get mods"
ADDED
expose BulletHoming
ADDED
(this is ingame too) crystal group object isnt affected by fog
ADDED
allow flags to be set per tile
REJECTED
add sealed room type to the room modder
Room Modder
Suggestion