#QOL: Individual Player Volume Control (Not Just Mute)

2 messages · Page 1 of 1 (latest)

summer sinew
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This suggestion is to solve the problem of people intentionally blowing out their microphone levels or otherwise not knowing what their mic sounds like. (cheap and low quality, too quiet, too loud, too much background sound or too close to their mouth)

  • This could be integrated directly into the existing "Passenger Information" UI (like in the attached image)
  • could potentially have a slider from 0% to 200% to raise players with low microphones aswell
  • On consoles, increments of 5% could be fine for the purpose without having them adjust slowly by 1% at a time

Also secondary suggestion for personoids -
A 'ping' ability that will call the other personoid like a meeting beacon.

  • This bypasses any language barrier aswell as needing to talk to Residents while maybe needing to alert the other personoid
  • A downside to this is that it could become a very lazy to say 'im being killed' where the second Personoid may not be aware of it.
  • It could also be an easy way of saying "Go" (Ie. for a planned attack)
lost bane
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That would be great cuz I don’t like muting ppl it feels like it disrupts the game play. Great alternative