Some of the perks are genuinely fun and add variety to different playstyles. However, locking them behind progression creates some issues. New players start at a disadvantage compared to veteran players, especially since some perks—like MaryJean’s Smoke Bomb—are extremely powerful. This gap makes it harder to attract and retain new players when existing ones already have everything unlocked and are running optimized meta builds for their neighbors.
Right now, it feels like some neighbors are overly reliant on specific perks and struggle without them. I’ve come up with two potential solutions to address this—let me know what you all think.
Reworking the perk system so its unlocked from the start and make neighbor leveling cosmetic based.
Removing the system entirely and making every characters kit universal. Maybe keep the variance in abilities just have them unlocked.