Hey devs! Just wanted to share a quick thought about the recent hotfix and the rushing meta.
I love the game—it's super fun and has a great vibe. But honestly, when matches go on for too long, it starts feeling kind of stale. There's just way too many traps, baseball pitchers, and indestructible essentials, and at some point, it feels like we’re all just waiting for overtime to finally kick in.
That’s why I really enjoyed the rushing meta. It made the game feel more dynamic—you’d rush the construction site during the day, grab the ressources, buy a saw, and try to pressure the enemy early. Meanwhile, the other team had to defend, then gather resources at night to push back in the morning. It felt like a fun back-and-forth with real momentum.
I get that some people prefer a slower, more defensive playstyle, which is totally valid. But maybe there could be a middle ground? Like an item (maybe a grenade or something) that temporarily disables traps, pitchers, and rakes for a few seconds—just to make late-game pushes less of a grind.
Anyway, just wanted to throw that out there. Appreciate all the work you’re doing—can’t wait to see what’s next!