- I think the two main priorities should be firstly, fixing server syncing issues because, personally I have been experiencing lots of rubber banding and bad hit reg. The second main priority I think should be balancing the overall flow/stages of the entire match to pace out reasonably. For example I think there are some issues with the jackhammer in overtime and also defenses can get very impenetrable.
- Maybe add some kind of money donation system. Especially for players who wanna just rush in a bunch and end up leaving a lot of money unspent they could donate it too a team money pool and let people on defense spend it instead.
- This may be a bug, but under some random circumstances you can start the match before the timer countdown finishes for some reason.
- Make the map geometry on both sides of the map more reasonably even please. One side on the non snowy map has a pretty reasonable attacking advantage due to a climbable house that gives vantage over the defending house and allows the attacker to sprint jump onto the defending house's roof without any abilities or items and that is impossible for the other team. Does that make sense?
- When the attacker is in the defending neighbor's house especially for the other house types use some hud that shows the location of valuables through walls. I don't know if locating valuables is meant to be a part of the game like a scavenger hunt, but it can also help new players.
- Out of the 4 heroes I've played each for a good amount of time: Mary-Jean, the wrench lady (forgot her name), Chad, and granny. They all seem reasonably balanced themselves even Mary-Jean doesn't feel TOO underpowered. I think in general the balance between heroes isn't the main issue it is the flow of the game. EDIT: I think mary-jean's level 5 neighbor specific perk is very strong it does really great damage and I think it makes her better.
Anyways if you want me to clarify anything or disagree/agree with anything I'd love to know.