#remove the poe cutscenes in arbiters grounds
1 messages · Page 1 of 1 (latest)
You mean the poe ones?
yea
nobody needs to see that the poe light flys out of the room nor into the torch
remove the poe cutscenes in arbiters grounds
The problem with doing that is it would require stage reload for the gate to open. The cutscene can be skipped by setting the torch lit flags. But these are region flags, region flags only get committed on a load (afaik)
Though there apparently is a way to force region flags to update, but I'm not sure if that's something rando could reasonably implement or if there's drawbacks for it
Further, there's no flag for the gate being open. The gate only checks for the 4 torch flags. So if you enter dungeon with those set (like in a potential "Open AG" option), that would be fine. Though I think the downside here is it removes the poes so would remove 4 checks
The takeaway here is AG flags suck
It would be cool if we could add custom flags and have a separate flag for the gate being opened, would fix all issues
i mean im fine if the gate cutscene stays there, im mainly talking about the cutscenes with the flying fire
Yeah that one is part of the gate open. It needs that cutscene or a stage reload for gate to open afaik
ah rip
Yeah to skip the CS you would have to set the flag.
Although we may be able to get away with setting the cs flag when the poe death flag is set and then have a check for all of the flags
So something like
// in onSwitch
if (poe1Flag)
{
// set poe1 torch flag
}
else if (poe2Flag)
{
// set poe2 torch flag
}
// ....
if (poe1FlagIsSet && poe2FlagIsSet && . . .)
{
// set gate flag
}
Ye
