#Vanguard Class update (Uniframe Affix)

1 messages · Page 1 of 1 (latest)

slate lake
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I added more details to this idea, but since it's too long I sent them in a few messages below.
This is a Uniframe Update Concept that covers:

  • Uniframe buff linked to Affixes
  • Combat stages and teams
  • Team Comps
  • Balance notes
  • DPS classes analysis
  • How it's invested in by players, profitable for Kuro
    with the least cost and effort possible

idea: #1410943757313900645 message

6 minutes video explaining the full concept with visual examples
https://youtu.be/DwVy1jLsFos?si=p0pfw2Ycs3l50eWC

support the twitter post if you think it's worth it
https://x.com/Cradle__00/status/2032424292810367437?s=20

This is a Uniframe Update Concept that covers:

  • Uniframe buff linked to Affixes
  • Combat stages and teams
  • Team Comps
  • Balance notes
  • DPS classes analysis
  • How it's invested in by players, profitable for Kuro
  • Least cost and effort possible
    @PunishingGrayRaven please consider
    #pgr #punishinggrayraven #punishinggrayravenenglish #punishinggr...
▶ Play video

Uniframe Update Concept that covers:
Uniframe buff linked to Affixes
Combat stages and teams
Team Comps
Balance notes
DPS classes analysis
How it's invested in by players, profitable for Kuro
Least cost and effort possible
Video:
https://t.co/OGx4oMfWRT
#战双帕弥什 #パニグレ #PGR

▶ Play video
arctic oar
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pgr was a mistake since the beginning that every new unit has to be better than the predecessor, in every way. affix does not mitigate it just spread the damage done thinner.

that is bcs no character actually has anything unique to theirs alone that could be meta, for example what if the execution is valid for say, crimson weaver that under certain condition she could execute a boss with less than 30% hp.

that way when a new lightning attacker arrive they won't have an execution, and some strat might be better to still bring CW just for that. the new attacker may have another gimmick to make them again, relevant once a future powercreep come.

but no pgr didn't have that, every new character just done the same thing with different skin but better.

but also the expectation from f2p that they can shut off their brain and have the new meta all the time as long as they diligent and careful at spending in weapon banner.

this character unique trait will make them whiplash at the idea of not having all char they can bcs the roster obviously gonna be bigger, and more varied

slate lake
# arctic oar pgr was a mistake since the beginning that every new unit has to be better than ...

I don't quite get ur point, u mean the fact that every new character they added always beat the previous one of the same class and element? (take Bianca: Crepuscule and Lamia for example, SS Bianca deals slightly more damage than SSS Lamia)..

or is it that if Uniframes were ever fixed, they'll replace Omniframes due to their nature (Finisher skill)?
if that's ur point well, I expect the devs to be aware of this fact cuz Uniframes will def replace Omniframes if that's the case. we can expect them to do smth about it like for example in WZ, just as a stage is focused on a specific element, it can be focused on the type of constructs as well, like "Only Omniframes can be deployed" or smth for stage description like Omniframes Fire damage is slightly increased, Ignition damage is greatly increased/Uniframes Dark damage is increased etc"

same goes for ppc so at the end u just have to use both of them and can't just replace one type with another, as for other stages like Story or Norman or Clash Reflection—the other normal stages, you're free to use whoever you want. no rules controlling u or forcing u to not use some characters due to their inactivity
that's my point I guess

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also I suggested a uniframe debuff if they were deployed with omniframes for this case so yeah I think that should be fine

mighty pulsar
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More Uniframes would also be interesting too since its been so long without a new one

spice sable
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I'd rather new Uniframes work like Ishmael, Switching roles when in a team with 2 omniframes

slate lake
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||check #1410943757313900645 message for a more organized approach||

General Idea

Change the definition of Uniframe. It doesn't have to be specified for Transcendants or "constructs that are able to tolerate high viral concentrations and can be deployed in Dead Zones without suffering adverse effects", please we already have Omniframe constructs that are fully immune to punishing virus (e.g. Pyroath and Hyperreal), Transcendants (Qu: Shurka) and Ascendants, so quit sticking to that rule.
It can be redefined by taking Vanguard Class route: Vanguard is a DPS class, and that’s ok to have an additional DPS class besides Attacker, we already have 2 debuffer (Tank - Breaker) and 2 buffer&healer classes (Support - Amplifier).
Simply, Vanguard is a DPS Class that has Unique 6-Memory sets and skills, and so, frames that possess this class are called Unique frames (Uniframe), which is just a gameplay thing for us players unrelated to game lore. NOT Transcendants who operate in high-risk zones and special dispatch areas, their frame has Ascendants power so they have unique Memory sets and skills, NO.
Again, connecting Uniframe to game lore is what makes it difficult to keep up with this class. Quit sticking to this rule and release them from this role. The terms Uniframe and Vanguard were never mentioned in game lore so you are not ruining anything by removing the Transcendant-only role from Uniframe.
IF it's necessary to link Uniframe with game lore, they can be Transcendants as well as some Ascendants, frames from unknown origin (e.g. Canon CH24 - Leia ER12), not made within Babylonia (e.g. Church of Machina) or frames with external unknown upgrades (e.g. Teasell CH20 assuming his frame got upgraded by Ascendants in upcoming chapters).
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  • Update Guild (associated with Guild Expedition): provide weekly tasks where we can earn gacha Cards and update Guild shop to contain more investment materials. It already contains Uniframe shards so that one is already done.
  • In order to not cause confusion, give them their own R&D Tickets (Uniframe Ticket).

all 3 suggestions below are up to the devs

  • Raise Uniframe Gacha pity from 10 to [40 for example].
  • Increase the number of the shards obtained from their copies from 18 to 30, they are S rank characters.
  • They can be given CUBs or general CUBs.

As for how Vanguard Class can be updated:

Main Idea: Uniframe effect (Attrition Affix)

Uniframe skills are updated to unlock this effect.
Finisher Gauge is removed, so rather, this effect operates on the enemy shield (yellow gauge). This way Uniframe constructs become able to operate in any combat stage, not limited to specific ones.
The condition under which the 2nd skill (Finishing Move) is used is changed to be based on a state of the effect, instead of the state of the removed Finisher Gauge.
Of course, this effect is only exclusive for Uniframe constructs.

HOW THE EFFECT WORKS:
Charged by attacks, up to 3 stacks [call effect stacks Finisher stacks]. **Activated by ** [A UNIQUE WAY FOR EACH CONSTRUCT]. Once activated, the Construct deals massive damage to enemy shield [ATTRITION DMG], and for each Finisher stack, the Construct is able to use Finishing Move on unshielded enemies. Each successful Finisher Move or Speed Attack give one stack of [2nd effect stack (call it Chargers)] up to 3 stacks. [Chargers] stacks are consumed by 1 for each successful basic attack or a signal orb, each consumed stack of [Chargers] charges the effect by 2/3 per one effect stack.
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Basically, the effect has 2 stack counters: one is for Finisher stacks (effect stacks), the effect can be charged 3 times so the character is able to use Finishing Move 3 times maximum.

The other is for [Chargers] stacks, and these are gained by successful Finishing Moves or Speed Attacks, 3 stacks maximum. 1 signal orb or a basic attack consume one stack, charging the effect by 2/3 per one Finisher stack (pinging 3 signal orbs consume all 3 [Chargers] stacks, charging the effect fully by 6/9 = 2 Finisher stacks of 3).

When activated, attacks deal Attrition DMG: Affix DMG, causes massive damage to enemy shield, once the shield is depleted, the character is able to use Finishing Move by a basic attack, reducing Finisher stacks by 1 and increasing [Chargers] stacks by 1 for each Finishing Move.

When activated, unconsumed [Chargers] stacks can’t be consumed unless all the available Finisher stacks are consumed and the effect is inactivated/back to the charging process.

As for charging it by attacks (basic attacks, signal orbs, signature move.. etc), the character should be able to charge one Finisher stack per rotation so he/she is able to use Finishing Move at least once per rotation.

The role of [Chargers] stacks is simply to speed up the effect charging process, and MAINLY to give more advantage to full Uniframe team to charge the effect faster than 2/3 OR 1/3 Uniframe team in Uniframe combat stages.


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Additional Notes

IMPORTANT NOTES:

  1. The Finisher Gauge is REMOVED; no more Transcendant enemies (we have NEVER had any mention of “Transcendant enemies” in game lore). Uniframe effect operates on the normal yellow enemy shield.
  2. If switched from a Uniframe to an Omniframe, all effect stacks and the charging process are reset to zero. If switched to a Uniframe construct, the process of the effect is not affected.
  3. The effect is active for the Uniframe after unlocking the second Uniframe Skill (Finishing Move). If not unlocked, Speed Attack (1st Uniframe skill) can be used alright but no effect.
  4. Speed Attacks deal Attrition DMG, and they can be used against ANY enemy attack, not a unique enemy attack that doesn’t shine red but blue.
  5. In order to not cause unbalance, boss enemies withstand Finishing Move, meaning it is unusable against boss enemies.

UNIFRAME COMBAT STAGES:

  1. Add a Vanguard Warzone stage. Since their Class role specializes at depleting the enemy shield faster and finishing off enemies immediately, stage rule can be: “In this stage, enemies have high defense (thick shield)** and high HP.”**
  2. They don’t need to have a PPC stage. as their Finishing Move is unusable against Boss enemies.
  3. Guild update (associated with Guild Expedition if possible) including a Uniframe game mode, with weekly tasks, investment materials and Uniframe R&D tickets sources as mentioned in General Idea.

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BALANCE NOTES

VANGUARD AND ATTACKER AS A MAIN DPS
Vanguard shares the same class skill as Attacker, but with less efficiency (Extra DMG Bonus is only gained for 10 seconds for Vanguard, permanent for Attacker). Attacker has varied memory builds, and this can help with different combat stages and rotations -- Vanguard sticks to only one 6-set memory build, which provides them with more damage compared to the damage provided from Omniframe 4-set memories.
They can go as:

  • Main DPS in elemental combat stages (goes for both – prioritizing whose rotation is more efficient).
  • Attacker: Main DPS in Omniframe effect combat stages.
  • Vanguard: Main DPS in Uniframe (Attrition Affix) combat stages.

OMNIFRAME AND UNIFRAME TEAMS
[Attacker - Tank/Breaker - Amplifier] is a Main DPS - Debuffer - Buffer/Healer team.

  • Can have varied Memory Builds.
  • Deployed in elemental combat stages.
  • Main in Omniframe effect combat stages.
    [Vanguard - Vanguard - Vanguard] is basically a DPS-and-Support-for-each-member team.
  • All members are limited to one main DPS 6-set Memory build.
  • Support is provided by Uniframe 4th skill (Enhanced Team).
  • Main in Uniframe combat stages.
  • Less efficient in elemental combat stages (buffs and debuffs provided in Omniframe Teams cause more damage overtime than ones provided by Enhanced Team).

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Regarding secondary effects (Affixes):

Since we are getting these in future updates anyways (we are doomed), you can kill two birds with one stone and add Uniframe effect (Attrition affix) as the secondary effect for Physical DMG and Ultima Slash for example? This way you added a secondary effect and revived the Vanguard Class at the same time.
And as mentioned above, this affix is only exclusive for Vanguard class constructs (Uniframe constructs), meaning no Omniframe construct can have this effect. The affix deals Attrition DMG on enemy shield, means massive damage to the shield, and once the shield is depleted, Uniframe skills’ Finishing Move is usable.

slate lake
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Uniframe/Vanguard Class update

slate lake
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Vanguard Class update (Uniframe Affix)

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this is a video explaining the concept of Uniframe/Vanguard effect (Attrition Affix)

spring depot
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A ranks being included in this specific combat stages woujld be nice too

slate lake
slate lake
slate lake