#Character Specific Button Bindings

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sage viper
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Hey guys, I had this thought recently with knowledge of the DMC collab and the extreme variance of character kits.
As anyone who has played the games would know DMC lets you make custom bindings for each character which gives you complete control over each character, this makes sense because of the great variance between each character's kits and playstyle, Nero plays nothing like Dante, and Dante plays nothing like Vergil.

PGR has been going for many years now and we've reached a point where characters have become increasingly complex, and some of the newer characters such as Startrail Nanami and Pyroath Lucia have fixed pings.

As an example; for all of the older characters I would use combination buttons of R2 or L2 + any face button on my controller, I need nine different bindings to have access to each orb node but this is awkward when translated to Lucia Pyroath as she only needs 3 bindings for pings due to how her orbs work. If we had character specific bindings I could just have 1 face button and R2/R3 for Red, Blue, and Yellow pings respectively, and this would leave my bindings for the other characters intact.

I understand this would probably be really difficult to implement, but with how advanced character kits are getting it'd be really cool to see.

past heron