#Can we get TAA rather than FXAA as antialiasing in pgr..
1 messages · Page 1 of 1 (latest)
huh, what's the difference mister genius?
I would just turn off AA in PGR personally cuz it looks better. I wouldn't trust TAA or any Anti-aliasing methods at all since those negative opinions about it, especially in Unreal Engine when it makes the game look blurry
Less jaggies and clearer and makes it look and blend better with background
All anime games use taa for the jaggies.. i agree with you but its only on games that don't have anime style
and also PGR is made with Unity, not UE
correct that guy not me lmao i already know that
Unity TAA is better than Unreal's one
thank you captain obvious